Open3D (C++ API)
0.12.0
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#include <Scene.h>
Public Types | |
using | Transform = Eigen::Transform< float, 3, Eigen::Affine > |
Public Member Functions | |
Scene (Renderer &renderer) | |
virtual | ~Scene ()=default |
virtual ViewHandle | AddView (std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h)=0 |
virtual View * | GetView (const ViewHandle &view_id) const =0 |
virtual void | SetViewActive (const ViewHandle &view_id, bool is_active)=0 |
virtual void | SetRenderOnce (const ViewHandle &view_id)=0 |
virtual void | RemoveView (const ViewHandle &view_id)=0 |
virtual void | AddCamera (const std::string &camera_name, std::shared_ptr< Camera > cam)=0 |
virtual void | RemoveCamera (const std::string &camera_name)=0 |
virtual void | SetActiveCamera (const std::string &camera_name)=0 |
virtual bool | AddGeometry (const std::string &object_name, const geometry::Geometry3D &geometry, const Material &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0 |
virtual bool | AddGeometry (const std::string &object_name, const t::geometry::PointCloud &point_cloud, const Material &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0 |
virtual bool | AddGeometry (const std::string &object_name, const TriangleMeshModel &model)=0 |
virtual bool | HasGeometry (const std::string &object_name) const =0 |
virtual void | UpdateGeometry (const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags)=0 |
virtual void | RemoveGeometry (const std::string &object_name)=0 |
virtual void | ShowGeometry (const std::string &object_name, bool show)=0 |
virtual bool | GeometryIsVisible (const std::string &object_name)=0 |
virtual void | OverrideMaterial (const std::string &object_name, const Material &material)=0 |
virtual void | GeometryShadows (const std::string &object_name, bool cast_shadows, bool receive_shadows)=0 |
virtual void | SetGeometryCulling (const std::string &object_name, bool enable)=0 |
virtual void | SetGeometryPriority (const std::string &object_name, uint8_t priority)=0 |
virtual void | QueryGeometry (std::vector< std::string > &geometry)=0 |
virtual void | SetGeometryTransform (const std::string &object_name, const Transform &transform)=0 |
virtual Transform | GetGeometryTransform (const std::string &object_name)=0 |
virtual geometry::AxisAlignedBoundingBox | GetGeometryBoundingBox (const std::string &object_name)=0 |
virtual void | OverrideMaterialAll (const Material &material, bool shader_only=true)=0 |
virtual bool | AddPointLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows)=0 |
virtual bool | AddSpotLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows)=0 |
virtual bool | AddDirectionalLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows)=0 |
virtual Light & | GetLight (const std::string &light_name)=0 |
virtual void | RemoveLight (const std::string &light_name)=0 |
virtual void | UpdateLight (const std::string &light_name, const Light &light)=0 |
virtual void | UpdateLightColor (const std::string &light_name, const Eigen::Vector3f &color)=0 |
virtual void | UpdateLightPosition (const std::string &light_name, const Eigen::Vector3f &position)=0 |
virtual void | UpdateLightDirection (const std::string &light_name, const Eigen::Vector3f &direction)=0 |
virtual void | UpdateLightIntensity (const std::string &light_name, float intensity)=0 |
virtual void | UpdateLightFalloff (const std::string &light_name, float falloff)=0 |
virtual void | UpdateLightConeAngles (const std::string &light_name, float inner_cone_angle, float outer_cone_angle)=0 |
virtual void | EnableLightShadow (const std::string &light_name, bool cast_shadows)=0 |
virtual void | SetSunLight (const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity)=0 |
virtual void | EnableSunLight (bool enable)=0 |
virtual void | EnableSunLightShadows (bool enable)=0 |
virtual float | GetSunLightIntensity ()=0 |
virtual void | SetSunLightDirection (const Eigen::Vector3f &direction)=0 |
virtual Eigen::Vector3f | GetSunLightDirection ()=0 |
virtual void | SetSunAngularRadius (float radius)=0 |
virtual void | SetSunHaloSize (float size)=0 |
virtual void | SetSunHaloFalloff (float falloff)=0 |
virtual bool | SetIndirectLight (const std::string &ibl_name)=0 |
virtual const std::string & | GetIndirectLight ()=0 |
virtual void | EnableIndirectLight (bool enable)=0 |
virtual void | SetIndirectLightIntensity (float intensity)=0 |
virtual float | GetIndirectLightIntensity ()=0 |
virtual void | SetIndirectLightRotation (const Transform &rotation)=0 |
virtual Transform | GetIndirectLightRotation ()=0 |
virtual void | ShowSkybox (bool show)=0 |
virtual void | SetBackground (const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr)=0 |
virtual void | RenderToImage (std::function< void(std::shared_ptr< geometry::Image >)> callback)=0 |
Size of image is the size of the window. More... | |
Static Public Attributes | |
static const uint32_t | kUpdatePointsFlag = (1 << 0) |
static const uint32_t | kUpdateNormalsFlag = (1 << 1) |
static const uint32_t | kUpdateColorsFlag = (1 << 2) |
static const uint32_t | kUpdateUv0Flag = (1 << 3) |
Protected Attributes | |
Renderer & | renderer_ |
using open3d::visualization::rendering::Scene::Transform = Eigen::Transform<float, 3, Eigen::Affine> |
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Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Size of image is the size of the window.
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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pure virtual |
Implemented in open3d::visualization::rendering::FilamentScene.
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