#include <Light.h>
◆ eLightType
Enumerator |
---|
POINT | |
SPOT | |
DIRECTIONAL | |
◆ cast_shadows
bool open3d::visualization::rendering::Light::cast_shadows = false |
◆ color
Eigen::Vector3f open3d::visualization::rendering::Light::color = Eigen::Vector3f(1.f, 1.f, 1.f) |
◆ direction
Eigen::Vector3f open3d::visualization::rendering::Light::direction = Eigen::Vector3f(0.f, 0.f, -1.f) |
◆ falloff
float open3d::visualization::rendering::Light::falloff = 10.f |
◆ intensity
float open3d::visualization::rendering::Light::intensity = 10000.f |
◆ light_cone_inner
float open3d::visualization::rendering::Light::light_cone_inner = float(M_PI / 4.0) |
◆ light_cone_outer
float open3d::visualization::rendering::Light::light_cone_outer = float(M_PI / 2.0) |
◆ position
Eigen::Vector3f open3d::visualization::rendering::Light::position = Eigen::Vector3f(0.f, 0.f, 0.f) |
◆ type
The documentation for this struct was generated from the following file: