Open3D (C++ API)  0.12.0
Light.h
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26 
27 #pragma once
28 
29 #include <Eigen/Geometry>
30 #include <cmath>
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
36 struct Light {
38 
39  // common light parameters
40  Eigen::Vector3f color = Eigen::Vector3f(1.f, 1.f, 1.f);
41  Eigen::Vector3f position = Eigen::Vector3f(0.f, 0.f, 0.f);
43  float intensity = 10000.f;
44  float falloff = 10.f;
45  bool cast_shadows = false;
46 
47  Eigen::Vector3f direction = Eigen::Vector3f(0.f, 0.f, -1.f);
48 
49  // Spot lights parameters
50  float light_cone_inner = float(M_PI / 4.0);
51  float light_cone_outer = float(M_PI / 2.0);
52 };
53 
54 } // namespace rendering
55 } // namespace visualization
56 } // namespace open3d
float light_cone_inner
Definition: Light.h:50
float falloff
Definition: Light.h:44
float light_cone_outer
Definition: Light.h:51
eLightType type
Definition: Light.h:42
bool cast_shadows
Definition: Light.h:45
Definition: PinholeCameraIntrinsic.cpp:35
Eigen::Vector3f position
Definition: Light.h:41
float intensity
Definition: Light.h:43
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle float
Definition: K4aPlugin.cpp:465
Eigen::Vector3f color
Definition: Light.h:40
Eigen::Vector3f direction
Definition: Light.h:47