33 namespace visualization {
The base geometry class.
Definition: Geometry.h:37
GLuint vertex_position_buffer_
Definition: ImageShader.h:66
gl_util::GLVector3f vertex_scale_data_
Definition: ImageShader.h:73
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
GLuint image_texture_
Definition: ImageShader.h:69
GLuint vertex_position_
Definition: ImageShader.h:65
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:70
View controller for visualizer.
Definition: ViewControl.h:41
GLuint image_texture_buffer_
Definition: ImageShader.h:70
ImageShaderForImage()
Definition: ImageShader.h:78
void Release() final
Definition: ImageShader.cpp:65
GLuint vertex_scale_
Definition: ImageShader.h:71
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:127
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:51
GLuint vertex_UV_buffer_
Definition: ImageShader.h:68
Defines rendering options for visualizer.
Definition: RenderOption.h:39
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
Definition: ImageShader.h:76
ImageShader(const std::string &name)
Definition: ImageShader.h:42
Definition: PinholeCameraIntrinsic.cpp:35
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
void UnbindGeometry() final
Definition: ImageShader.cpp:153
Definition: ImageShader.h:37
bool Compile() final
Definition: ImageShader.cpp:53
GLuint vertex_UV_
Definition: ImageShader.h:67
The Image class stores image with customizable width, height, num of channels and bytes per channel...
Definition: Image.h:53
~ImageShader() override
Definition: ImageShader.h:39