Open3D (C++ API)  0.12.0
ImageShader.h
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26 
27 #pragma once
28 
29 #include "open3d/geometry/Image.h"
31 
32 namespace open3d {
33 namespace visualization {
34 
35 namespace glsl {
36 
37 class ImageShader : public ShaderWrapper {
38 public:
39  ~ImageShader() override { Release(); }
40 
41 protected:
42  ImageShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
43 
44 protected:
45  bool Compile() final;
46  void Release() final;
47  bool BindGeometry(const geometry::Geometry &geometry,
48  const RenderOption &option,
49  const ViewControl &view) final;
50  bool RenderGeometry(const geometry::Geometry &geometry,
51  const RenderOption &option,
52  const ViewControl &view) final;
53  void UnbindGeometry() final;
54 
55 protected:
56  virtual bool PrepareRendering(const geometry::Geometry &geometry,
57  const RenderOption &option,
58  const ViewControl &view) = 0;
59  virtual bool PrepareBinding(const geometry::Geometry &geometry,
60  const RenderOption &option,
61  const ViewControl &view,
62  geometry::Image &image) = 0;
63 
64 protected:
67  GLuint vertex_UV_;
71  GLuint vertex_scale_;
72 
74 };
75 
77 public:
78  ImageShaderForImage() : ImageShader("ImageShaderForImage") {}
79 
80 protected:
81  virtual bool PrepareRendering(const geometry::Geometry &geometry,
82  const RenderOption &option,
83  const ViewControl &view) final;
84  virtual bool PrepareBinding(const geometry::Geometry &geometry,
85  const RenderOption &option,
86  const ViewControl &view,
87  geometry::Image &render_image) final;
88 };
89 
90 } // namespace glsl
91 
92 } // namespace visualization
93 } // namespace open3d
The base geometry class.
Definition: Geometry.h:37
GLuint vertex_position_buffer_
Definition: ImageShader.h:66
gl_util::GLVector3f vertex_scale_data_
Definition: ImageShader.h:73
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
GLuint image_texture_
Definition: ImageShader.h:69
GLuint vertex_position_
Definition: ImageShader.h:65
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:70
View controller for visualizer.
Definition: ViewControl.h:41
GLuint image_texture_buffer_
Definition: ImageShader.h:70
ImageShaderForImage()
Definition: ImageShader.h:78
void Release() final
Definition: ImageShader.cpp:65
GLuint vertex_scale_
Definition: ImageShader.h:71
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:127
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:51
GLuint vertex_UV_buffer_
Definition: ImageShader.h:68
Defines rendering options for visualizer.
Definition: RenderOption.h:39
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
ImageShader(const std::string &name)
Definition: ImageShader.h:42
Definition: PinholeCameraIntrinsic.cpp:35
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
void UnbindGeometry() final
Definition: ImageShader.cpp:153
Definition: ImageShader.h:37
bool Compile() final
Definition: ImageShader.cpp:53
GLuint vertex_UV_
Definition: ImageShader.h:67
The Image class stores image with customizable width, height, num of channels and bytes per channel...
Definition: Image.h:53
~ImageShader() override
Definition: ImageShader.h:39