#include <ImageShader.h>
|
| ImageShader (const std::string &name) |
|
bool | Compile () final |
|
void | Release () final |
|
bool | BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
|
bool | RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
|
void | UnbindGeometry () final |
|
virtual bool | PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0 |
|
virtual bool | PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0 |
|
| ShaderWrapper (const std::string &name) |
|
bool | ValidateShader (GLuint shader_index) |
|
bool | ValidateProgram (GLuint program_index) |
|
bool | CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code) |
|
void | ReleaseProgram () |
|
void | SetShaderName (const std::string &shader_name) |
|
◆ ~ImageShader()
open3d::visualization::glsl::ImageShader::~ImageShader |
( |
| ) |
|
|
inlineoverride |
◆ ImageShader()
open3d::visualization::glsl::ImageShader::ImageShader |
( |
const std::string & |
name | ) |
|
|
inlineprotected |
◆ BindGeometry()
◆ Compile()
bool open3d::visualization::glsl::ImageShader::Compile |
( |
| ) |
|
|
finalprotectedvirtual |
◆ PrepareBinding()
◆ PrepareRendering()
◆ Release()
void open3d::visualization::glsl::ImageShader::Release |
( |
| ) |
|
|
finalprotectedvirtual |
◆ RenderGeometry()
◆ UnbindGeometry()
void open3d::visualization::glsl::ImageShader::UnbindGeometry |
( |
| ) |
|
|
finalprotectedvirtual |
◆ image_texture_
GLuint open3d::visualization::glsl::ImageShader::image_texture_ |
|
protected |
◆ image_texture_buffer_
GLuint open3d::visualization::glsl::ImageShader::image_texture_buffer_ |
|
protected |
◆ vertex_position_
GLuint open3d::visualization::glsl::ImageShader::vertex_position_ |
|
protected |
◆ vertex_position_buffer_
GLuint open3d::visualization::glsl::ImageShader::vertex_position_buffer_ |
|
protected |
◆ vertex_scale_
GLuint open3d::visualization::glsl::ImageShader::vertex_scale_ |
|
protected |
◆ vertex_scale_data_
◆ vertex_UV_
GLuint open3d::visualization::glsl::ImageShader::vertex_UV_ |
|
protected |
◆ vertex_UV_buffer_
GLuint open3d::visualization::glsl::ImageShader::vertex_UV_buffer_ |
|
protected |
The documentation for this class was generated from the following files: