Open3D (C++ API)  0.12.0
LightDirectionInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
36 class Camera;
37 class Scene;
38 
41 
42 public:
44 
45  void Rotate(int dx, int dy) override;
46 
47  void StartMouseDrag();
48  void UpdateMouseDragUI();
49  void EndMouseDrag();
50 
51  Eigen::Vector3f GetCurrentDirection() const;
52 
53 private:
54  Scene* scene_;
55  Camera* camera_;
56  LightHandle dir_light_;
57  Eigen::Vector3f light_dir_at_mouse_down_;
58 
59  struct UIObj {
60  std::string name;
61  Camera::Transform transform;
62  };
63  std::vector<UIObj> ui_objs_;
64 
65  void ClearUI();
66 };
67 
68 } // namespace rendering
69 } // namespace visualization
70 } // namespace open3d
Eigen::Vector3f GetCurrentDirection() const
Definition: LightDirectionInteractorLogic.cpp:209
void UpdateMouseDragUI()
Definition: LightDirectionInteractorLogic.cpp:191
LightDirectionInteractorLogic(Scene *scene, Camera *camera)
Definition: LightDirectionInteractorLogic.cpp:122
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:39
Definition: LightDirectionInteractorLogic.h:39
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
std::string name
Definition: FilePCD.cpp:58
void EndMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:200
void StartMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:133
void Rotate(int dx, int dy) override
Definition: LightDirectionInteractorLogic.cpp:126