Open3D (C++ API)  0.12.0
RendererStructs.h
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26 
27 #pragma once
28 
29 #include <json/json.h>
30 
31 #include <Eigen/Geometry>
32 
34 
35 namespace open3d {
36 
37 namespace geometry {
38 class Geometry3D;
39 }
40 
41 namespace visualization {
42 namespace rendering {
43 
45  enum eLightType { POINT, SPOT, DIRECTIONAL };
46 
48  float intensity;
49  float falloff;
50  // Spot lights only
52  // Spot lights only
54  Eigen::Vector3f color;
55  Eigen::Vector3f direction;
56  Eigen::Vector3f position;
58 
59  Json::Value custom_attributes;
60 
62  : type(POINT),
63  intensity(10000),
64  falloff(10),
65  light_cone_inner(float(M_PI / 4.0)),
66  light_cone_outer(float(M_PI / 2.0)),
67  color(1.f, 1.f, 1.f),
68  direction(0.f, 0.f, -1.f),
69  position(0.f, 0.f, 0.f),
70  cast_shadows(true) {}
71 };
72 
73 } // namespace rendering
74 } // namespace visualization
75 } // namespace open3d
Eigen::Vector3f direction
Definition: RendererStructs.h:55
Eigen::Vector3f position
Definition: RendererStructs.h:56
eLightType type
Definition: RendererStructs.h:47
LightDescription()
Definition: RendererStructs.h:61
Json::Value custom_attributes
Definition: RendererStructs.h:59
float falloff
Definition: RendererStructs.h:49
float intensity
Definition: RendererStructs.h:48
float light_cone_outer
Definition: RendererStructs.h:53
Definition: PinholeCameraIntrinsic.cpp:35
float light_cone_inner
Definition: RendererStructs.h:51
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle float
Definition: K4aPlugin.cpp:465
bool cast_shadows
Definition: RendererStructs.h:57
Eigen::Vector3f color
Definition: RendererStructs.h:54
eLightType
Definition: RendererStructs.h:45