Open3D (C++ API)  0.12.0
TransformationConverter.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace t {
33 namespace pipelines {
34 
40 core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t);
41 
47 core::Tensor PoseToTransformation(const core::Tensor &pose);
48 
49 } // namespace pipelines
50 } // namespace t
51 } // namespace open3d
Definition: PinholeCameraIntrinsic.cpp:35
core::Tensor PoseToTransformation(const core::Tensor &pose)
Convert pose to the transformation matrix.
Definition: TransformationConverter.cpp:61
core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t)
Convert rotation and translation to the transformation matrix.
Definition: TransformationConverter.cpp:38