Open3D (C++ API)  0.12.0
VoxelGridIO.h
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26 
27 #pragma once
28 
29 #include <string>
30 
32 
33 namespace open3d {
34 namespace io {
35 
38 std::shared_ptr<geometry::VoxelGrid> CreateVoxelGridFromFile(
39  const std::string &filename,
40  const std::string &format = "auto",
41  bool print_progress = false);
42 
46 bool ReadVoxelGrid(const std::string &filename,
47  geometry::VoxelGrid &voxelgrid,
48  const std::string &format = "auto",
49  bool print_progress = false);
50 
56 bool WriteVoxelGrid(const std::string &filename,
57  const geometry::VoxelGrid &voxelgrid,
58  bool write_ascii = false,
59  bool compressed = false,
60  bool print_progress = false);
61 
62 bool ReadVoxelGridFromPLY(const std::string &filename,
63  geometry::VoxelGrid &voxelgrid,
64  bool print_progress = false);
65 
66 bool WriteVoxelGridToPLY(const std::string &filename,
67  const geometry::VoxelGrid &voxelgrid,
68  bool write_ascii = false,
69  bool compressed = false,
70  bool print_progress = false);
71 
72 } // namespace io
73 } // namespace open3d
bool WriteVoxelGrid(const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii, bool compressed, bool print_progress)
Definition: VoxelGridIO.cpp:96
std::shared_ptr< geometry::VoxelGrid > CreateVoxelGridFromFile(const std::string &filename, const std::string &format, bool print_progress)
Definition: VoxelGridIO.cpp:59
bool WriteVoxelGridToPLY(const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii, bool compressed, bool print_progress)
Definition: FilePLY.cpp:932
Definition: PinholeCameraIntrinsic.cpp:35
filament::Texture::InternalFormat format
Definition: FilamentResourceManager.cpp:191
bool ReadVoxelGrid(const std::string &filename, geometry::VoxelGrid &voxelgrid, const std::string &format, bool print_progress)
Definition: VoxelGridIO.cpp:68
bool ReadVoxelGridFromPLY(const std::string &filename, geometry::VoxelGrid &voxelgrid, bool print_progress)
Definition: FilePLY.cpp:860