#include <Timer.h>
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| FPSTimer (const std::string &fps_timer_info="", int expectation=-1, double time_to_print=3000.0, int events_to_print=100) |
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void | Signal () |
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| Timer () |
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| ~Timer () |
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void | Start () |
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void | Stop () |
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void | Print (const std::string &timer_info) const |
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double | GetDuration () const |
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◆ FPSTimer()
open3d::utility::FPSTimer::FPSTimer |
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const std::string & |
fps_timer_info = "" , |
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int |
expectation = -1 , |
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double |
time_to_print = 3000.0 , |
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int |
events_to_print = 100 |
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) |
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◆ Signal()
void open3d::utility::FPSTimer::Signal |
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Function to signal an event It automatically prints FPS information when duration is more than time_to_print_, or event has been signaled events_to_print_ times.
The documentation for this class was generated from the following files: