#include <MaterialModifier.h>
◆ MagFilter
Enumerator |
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Nearest | No filtering. Nearest neighbor is used.
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Linear | Box filtering. Weighted average of 4 neighbors is used.
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◆ MinFilter
Enumerator |
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Nearest | No filtering. Nearest neighbor is used.
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Linear | Box filtering. Weighted average of 4 neighbors is used.
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NearestMipmapNearest | Mip-mapping is activated. But no filtering occurs.
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LinearMipmapNearest | Box filtering within a mip-map level.
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NearestMipmapLinear | Mip-map levels are interpolated, but no other filtering occurs.
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LinearMipmapLinear | Both interpolated Mip-mapping and linear filtering are used.
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◆ WrapMode
Enumerator |
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ClampToEdge | clamp-to-edge. The edge of the texture extends to infinity.
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Repeat | repeat. The texture infinitely repeats in the wrap direction.
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MirroredRepeat | mirrored-repeat. The texture infinitely repeats and mirrors in the wrap direction.
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◆ TextureSamplerParameters() [1/4]
open3d::visualization::rendering::TextureSamplerParameters::TextureSamplerParameters |
( |
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default |
◆ TextureSamplerParameters() [2/4]
◆ TextureSamplerParameters() [3/4]
◆ TextureSamplerParameters() [4/4]
◆ GetAnisotropy()
std::uint8_t open3d::visualization::rendering::TextureSamplerParameters::GetAnisotropy |
( |
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const |
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inline |
◆ LinearClamp()
◆ Pretty()
◆ SetAnisotropy()
void open3d::visualization::rendering::TextureSamplerParameters::SetAnisotropy |
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std::uint8_t |
a | ) |
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◆ Simple()
◆ filter_mag
◆ filter_min
◆ wrap_u
◆ wrap_v
◆ wrap_w
The documentation for this struct was generated from the following files: