Open3D (C++ API)
0.17.0
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Common CUDA utilities. More...
Go to the source code of this file.
Data Structures | |
class | open3d::core::CUDAScopedDevice |
When CUDA is not enabled, this is a dummy class. More... | |
Namespaces | |
open3d | |
open3d::core | |
open3d::core::cuda | |
Macros | |
#define | OPEN3D_FORCE_INLINE inline |
#define | OPEN3D_HOST_DEVICE |
#define | OPEN3D_DEVICE |
#define | OPEN3D_ASSERT_HOST_DEVICE_LAMBDA(type) |
#define | OPEN3D_CUDA_CHECK(err) |
#define | OPEN3D_GET_LAST_CUDA_ERROR(message) |
#define | CUDA_CALL(cuda_function, ...) |
Functions | |
int | open3d::core::cuda::DeviceCount () |
bool | open3d::core::cuda::IsAvailable () |
void | open3d::core::cuda::ReleaseCache () |
Releases CUDA memory manager cache. This is typically used for debugging. More... | |
void | open3d::core::cuda::Synchronize () |
void | open3d::core::cuda::Synchronize (const Device &device) |
void | open3d::core::cuda::AssertCUDADeviceAvailable (int device_id) |
void | open3d::core::cuda::AssertCUDADeviceAvailable (const Device &device) |
Common CUDA utilities.
CUDAUtils.h may be included from CPU-only code. Use #ifdef CUDACC to mark conditional compilation
#define CUDA_CALL | ( | cuda_function, | |
... | |||
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#define OPEN3D_ASSERT_HOST_DEVICE_LAMBDA | ( | type | ) |
#define OPEN3D_CUDA_CHECK | ( | err | ) |
#define OPEN3D_DEVICE |
#define OPEN3D_FORCE_INLINE inline |
#define OPEN3D_GET_LAST_CUDA_ERROR | ( | message | ) |
#define OPEN3D_HOST_DEVICE |