Open3D (C++ API)
0.17.0
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#include "open3d/visualization/rendering/filament/FilamentResourceManager.h"
#include "open3d/core/Dtype.h"
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/RenderTarget.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <image/KtxBundle.h>
#include <image/KtxUtility.h>
#include "open3d/io/ImageIO.h"
#include "open3d/t/geometry/Image.h"
#include "open3d/utility/FileSystem.h"
#include "open3d/utility/Logging.h"
#include "open3d/visualization/gui/Application.h"
#include "open3d/visualization/rendering/filament/FilamentEngine.h"
#include "open3d/visualization/rendering/filament/FilamentEntitiesMods.h"
Namespaces | |
open3d | |
open3d::visualization | |
open3d::visualization::rendering | |
Functions | |
std::uint64_t | open3d::visualization::rendering::fnv1a_block_hash (const void *const block, std::size_t len) |
uint8_t | open3d::visualization::rendering::maxLevelCount (uint32_t width, uint32_t height) |
filament::Texture::InternalFormat format |
filament::Texture::Format image_format = filament::Texture::Format::RGB |
filament::Texture::Type image_type = filament::Texture::Type::UBYTE |
std::uint32_t texel_height = 0 |
std::uint32_t texel_width = 0 |