10 #include <Eigen/Geometry>
20 class AxisAlignedBoundingBox;
31 namespace visualization {
36 struct TriangleMeshModel;
37 struct MaterialRecord;
49 using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
68 virtual void AddCamera(
const std::string& camera_name,
69 std::shared_ptr<Camera> cam) = 0;
77 const std::string& downsampled_name =
"",
78 size_t downsample_threshold = SIZE_MAX) = 0;
82 const std::string& downsampled_name =
"",
83 size_t downsample_threshold = SIZE_MAX) = 0;
86 virtual bool HasGeometry(
const std::string& object_name)
const = 0;
91 virtual void ShowGeometry(
const std::string& object_name,
bool show) = 0;
97 bool receive_shadows) = 0;
101 uint8_t priority) = 0;
107 const std::string& object_name) = 0;
109 bool shader_only =
true) = 0;
113 const Eigen::Vector3f&
color,
117 bool cast_shadows) = 0;
119 const Eigen::Vector3f&
color,
121 const Eigen::Vector3f& direction,
124 float inner_cone_angle,
125 float outer_cone_angle,
126 bool cast_shadows) = 0;
128 const Eigen::Vector3f&
color,
129 const Eigen::Vector3f& direction,
131 bool cast_shadows) = 0;
135 const Light& light) = 0;
137 const Eigen::Vector3f&
color) = 0;
139 const Eigen::Vector3f&
position) = 0;
141 const Eigen::Vector3f& direction) = 0;
143 float intensity) = 0;
147 float inner_cone_angle,
148 float outer_cone_angle) = 0;
150 bool cast_shadows) = 0;
153 const Eigen::Vector3f&
color,
154 float intensity) = 0;
177 const Eigen::Vector4f&
color,
178 const std::shared_ptr<geometry::Image>
image =
nullptr) = 0;
187 std::function<
void(std::shared_ptr<geometry::Image>)>
callback) = 0;
191 std::function<
void(std::shared_ptr<geometry::Image>)>
callback) = 0;
std::shared_ptr< core::Tensor > image
Definition: FilamentRenderer.cpp:183
std::function< void(std::shared_ptr< core::Tensor >)> callback
Definition: FilamentRenderer.cpp:182
math::float4 color
Definition: LineSetBuffers.cpp:45
math::float3 position
Definition: LineSetBuffers.cpp:43
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:159
The base geometry class for 3D geometries.
Definition: Geometry3D.h:28
The base geometry class.
Definition: Geometry.h:21
A point cloud contains a list of 3D points.
Definition: PointCloud.h:80
Definition: Renderer.h:55
virtual void SetGeometryCulling(const std::string &object_name, bool enable)=0
virtual void GeometryShadows(const std::string &object_name, bool cast_shadows, bool receive_shadows)=0
virtual Transform GetGeometryTransform(const std::string &object_name)=0
virtual void UpdateLightConeAngles(const std::string &light_name, float inner_cone_angle, float outer_cone_angle)=0
virtual bool SetIndirectLight(const std::string &ibl_name)=0
virtual void QueryGeometry(std::vector< std::string > &geometry)=0
Scene(Renderer &renderer)
Definition: Scene.h:51
virtual void SetRenderOnce(const ViewHandle &view_id)=0
virtual void SetSunLightDirection(const Eigen::Vector3f &direction)=0
virtual const std::string & GetIndirectLight()=0
virtual void SetIndirectLightIntensity(float intensity)=0
virtual void UpdateLightPosition(const std::string &light_name, const Eigen::Vector3f &position)=0
virtual bool AddGeometry(const std::string &object_name, const t::geometry::Geometry &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0
virtual bool GeometryIsVisible(const std::string &object_name)=0
virtual void SetSunHaloSize(float size)=0
virtual Eigen::Vector3f GetSunLightColor()=0
GroundPlane
Definition: Scene.h:181
virtual void UpdateGeometry(const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags)=0
virtual void SetSunAngularRadius(float radius)=0
virtual void AddCamera(const std::string &camera_name, std::shared_ptr< Camera > cam)=0
static const uint32_t kUpdatePointsFlag
Definition: Scene.h:44
virtual void EnableSunLightShadows(bool enable)=0
virtual bool AddDirectionalLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows)=0
virtual void SetSunLightIntensity(float intensity)=0
virtual Light & GetLight(const std::string &light_name)=0
virtual bool HasGeometry(const std::string &object_name) const =0
virtual void OverrideMaterial(const std::string &object_name, const MaterialRecord &material)=0
Renderer & renderer_
Definition: Scene.h:194
virtual void SetViewActive(const ViewHandle &view_id, bool is_active)=0
virtual void SetBackground(TextureHandle image)=0
virtual void UpdateLightIntensity(const std::string &light_name, float intensity)=0
virtual void SetBackground(const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr)=0
virtual void RenderToImage(std::function< void(std::shared_ptr< geometry::Image >)> callback)=0
Size of image is the size of the window.
virtual void RemoveGeometry(const std::string &object_name)=0
virtual void UpdateLight(const std::string &light_name, const Light &light)=0
virtual void RenderToDepthImage(std::function< void(std::shared_ptr< geometry::Image >)> callback)=0
Size of image is the size of the window.
virtual void SetGeometryPriority(const std::string &object_name, uint8_t priority)=0
virtual void SetSunLightColor(const Eigen::Vector3f &color)=0
virtual void OverrideMaterialAll(const MaterialRecord &material, bool shader_only=true)=0
virtual ViewHandle AddView(std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h)=0
virtual void EnableLightShadow(const std::string &light_name, bool cast_shadows)=0
virtual void ShowGeometry(const std::string &object_name, bool show)=0
virtual void SetSunHaloFalloff(float falloff)=0
virtual bool AddGeometry(const std::string &object_name, const TriangleMeshModel &model)=0
virtual void SetGroundPlaneColor(const Eigen::Vector4f &color)=0
virtual void EnableGroundPlane(bool enable, GroundPlane plane)=0
virtual void RemoveLight(const std::string &light_name)=0
virtual void SetIndirectLightRotation(const Transform &rotation)=0
virtual geometry::AxisAlignedBoundingBox GetGeometryBoundingBox(const std::string &object_name)=0
virtual Transform GetIndirectLightRotation()=0
virtual void RemoveCamera(const std::string &camera_name)=0
static const uint32_t kUpdateNormalsFlag
Definition: Scene.h:45
virtual void UpdateLightColor(const std::string &light_name, const Eigen::Vector3f &color)=0
static const uint32_t kUpdateUv0Flag
Definition: Scene.h:47
virtual void RemoveView(const ViewHandle &view_id)=0
virtual float GetIndirectLightIntensity()=0
virtual void SetGeometryTransform(const std::string &object_name, const Transform &transform)=0
virtual void SetActiveCamera(const std::string &camera_name)=0
static const uint32_t kUpdateColorsFlag
Definition: Scene.h:46
virtual float GetSunLightIntensity()=0
virtual bool AddPointLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows)=0
virtual bool AddSpotLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows)=0
virtual void EnableIndirectLight(bool enable)=0
virtual void UpdateLightFalloff(const std::string &light_name, float falloff)=0
virtual View * GetView(const ViewHandle &view_id) const =0
virtual void EnableSunLight(bool enable)=0
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Scene.h:49
virtual void ShowSkybox(bool show)=0
virtual void UpdateLightDirection(const std::string &light_name, const Eigen::Vector3f &direction)=0
virtual bool GetSkyboxVisible() const =0
virtual void SetSunLight(const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity)=0
virtual Eigen::Vector3f GetSunLightDirection()=0
virtual bool AddGeometry(const std::string &object_name, const geometry::Geometry3D &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:548
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t int32_t
Definition: K4aPlugin.cpp:395
Definition: PinholeCameraIntrinsic.cpp:16
Definition: MaterialRecord.h:22