Open3D (C++ API)
0.17.0
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#include "open3d/visualization/gui/Window.h"
#include <imgui.h>
#include <imgui_internal.h>
#include <algorithm>
#include <cmath>
#include <memory>
#include <queue>
#include <unordered_map>
#include <vector>
#include "open3d/utility/Logging.h"
#include "open3d/visualization/gui/Application.h"
#include "open3d/visualization/gui/Button.h"
#include "open3d/visualization/gui/Dialog.h"
#include "open3d/visualization/gui/ImguiFilamentBridge.h"
#include "open3d/visualization/gui/Label.h"
#include "open3d/visualization/gui/Layout.h"
#include "open3d/visualization/gui/Menu.h"
#include "open3d/visualization/gui/SceneWidget.h"
#include "open3d/visualization/gui/Theme.h"
#include "open3d/visualization/gui/Util.h"
#include "open3d/visualization/gui/Widget.h"
#include "open3d/visualization/gui/WindowSystem.h"
#include "open3d/visualization/rendering/filament/FilamentRenderer.h"
Data Structures | |
struct | open3d::visualization::gui::Window::Impl |
Namespaces | |
open3d | |
open3d::visualization | |
open3d::visualization::gui | |
ImGuiContext* context = nullptr |
std::vector<ImFont*> fonts |
std::unique_ptr<ImguiFilamentBridge> imgui_bridge |
float scaling = 1.0 |
const Theme* theme = nullptr |