Open3D (C++ API)  0.17.0
Data Structures | Namespaces
Window.cpp File Reference

(9238339 (Tue Mar 14 18:49:09 2023 -0700))

#include "open3d/visualization/gui/Window.h"
#include <imgui.h>
#include <imgui_internal.h>
#include <algorithm>
#include <cmath>
#include <memory>
#include <queue>
#include <unordered_map>
#include <vector>
#include "open3d/utility/Logging.h"
#include "open3d/visualization/gui/Application.h"
#include "open3d/visualization/gui/Button.h"
#include "open3d/visualization/gui/Dialog.h"
#include "open3d/visualization/gui/ImguiFilamentBridge.h"
#include "open3d/visualization/gui/Label.h"
#include "open3d/visualization/gui/Layout.h"
#include "open3d/visualization/gui/Menu.h"
#include "open3d/visualization/gui/SceneWidget.h"
#include "open3d/visualization/gui/Theme.h"
#include "open3d/visualization/gui/Util.h"
#include "open3d/visualization/gui/Widget.h"
#include "open3d/visualization/gui/WindowSystem.h"
#include "open3d/visualization/rendering/filament/FilamentRenderer.h"

Data Structures

struct  open3d::visualization::gui::Window::Impl
 

Namespaces

 open3d
 
 open3d::visualization
 
 open3d::visualization::gui
 

Variable Documentation

◆ context

ImGuiContext* context = nullptr

◆ fonts

std::vector<ImFont*> fonts

◆ imgui_bridge

std::unique_ptr<ImguiFilamentBridge> imgui_bridge

◆ scaling

float scaling = 1.0

◆ theme

const Theme* theme = nullptr