#include <Qhull.h>
◆ ComputeConvexHull()
std::tuple< std::shared_ptr< TriangleMesh >, std::vector< size_t > > open3d::geometry::Qhull::ComputeConvexHull |
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const std::vector< Eigen::Vector3d > & |
points, |
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bool |
joggle_inputs = false |
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Computes the convex hull
- Parameters
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points | Input points. |
joggle_inputs | If true allows the algorithm to add random noise to the points to work around degenerate inputs. This adds the 'QJ' option to the qhull command. |
- Returns
- The triangle mesh of the convex hull and the list of point indices that are part of the convex hull.
◆ ComputeDelaunayTetrahedralization()
std::tuple< std::shared_ptr< TetraMesh >, std::vector< size_t > > open3d::geometry::Qhull::ComputeDelaunayTetrahedralization |
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const std::vector< Eigen::Vector3d > & |
points | ) |
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The documentation for this class was generated from the following files: