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virtual | ~WindowSystem () |
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virtual void | Initialize ()=0 |
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virtual void | Uninitialize ()=0 |
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virtual void | WaitEventsTimeout (double timeout_secs)=0 |
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virtual Size | GetScreenSize (OSWindow w)=0 |
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virtual OSWindow | CreateOSWindow (Window *o3d_window, int width, int height, const char *title, int flags)=0 |
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virtual void | DestroyWindow (OSWindow w)=0 |
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virtual void | PostRedrawEvent (OSWindow w)=0 |
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virtual bool | GetWindowIsVisible (OSWindow w) const =0 |
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virtual void | ShowWindow (OSWindow w, bool show)=0 |
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virtual void | RaiseWindowToTop (OSWindow w)=0 |
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virtual bool | IsActiveWindow (OSWindow w) const =0 |
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virtual Point | GetWindowPos (OSWindow w) const =0 |
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virtual void | SetWindowPos (OSWindow w, int x, int y)=0 |
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virtual Size | GetWindowSize (OSWindow w) const =0 |
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virtual void | SetWindowSize (OSWindow w, int width, int height)=0 |
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virtual Size | GetWindowSizePixels (OSWindow w) const =0 |
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virtual void | SetWindowSizePixels (OSWindow w, const Size &size)=0 |
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virtual float | GetWindowScaleFactor (OSWindow w) const =0 |
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virtual float | GetUIScaleFactor (OSWindow w) const =0 |
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virtual void | SetWindowTitle (OSWindow w, const char *title)=0 |
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virtual Point | GetMousePosInWindow (OSWindow w) const =0 |
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virtual int | GetMouseButtons (OSWindow w) const =0 |
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virtual void | CancelUserClose (OSWindow w)=0 |
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virtual void * | GetNativeDrawable (OSWindow w)=0 |
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virtual rendering::FilamentRenderer * | CreateRenderer (OSWindow w)=0 |
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virtual void | ResizeRenderer (OSWindow w, rendering::FilamentRenderer *renderer)=0 |
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virtual MenuBase * | CreateOSMenu ()=0 |
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WindowSystem (and its derived classes) are internal to Open3D and not intended to be used directly. Internal users should get the WindowSystem object using Application::GetInstance().GetWindowSystem().