34 namespace visualization {
63 std::vector<Eigen::Vector3f> &
points,
64 std::vector<float> &indices) = 0;
86 std::vector<Eigen::Vector3f> &
points,
87 std::vector<float> &indices)
final;
Definition: Geometry.h:32
Definition: PickingShader.h:38
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:89
void Release() final
Definition: PickingShader.cpp:51
Definition: ViewControl.h:38
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:56
PickingShader(const std::string &name)
Definition: PickingShader.h:43
Definition: PickingShader.h:74
Definition: RenderOption.h:36
GLuint vertex_position_
Definition: PickingShader.h:67
~PickingShader() override
Definition: PickingShader.h:40
GLuint vertex_index_buffer_
Definition: PickingShader.h:70
PickingShaderForPointCloud()
Definition: PickingShader.h:76
bool Compile() final
Definition: PickingShader.cpp:39
int points
Definition: FilePCD.cpp:69
Definition: PinholeCameraIntrinsic.cpp:33
GLuint vertex_position_buffer_
Definition: PickingShader.h:68
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
std::string name
Definition: FilePCD.cpp:54
Definition: ShaderWrapper.h:40
GLuint vertex_index_
Definition: PickingShader.h:69
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< float > &indices)=0
GLuint MVP_
Definition: PickingShader.h:71
void UnbindGeometry() final
Definition: PickingShader.cpp:110