34 namespace visualization {
63 std::vector<Eigen::Vector3f> &
points,
64 std::vector<Eigen::Vector3f> &colors) = 0;
85 std::vector<Eigen::Vector3f> &
points,
86 std::vector<Eigen::Vector3f> &colors)
final;
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: Simple2DShader.cpp:87
GLuint vertex_position_
Definition: Simple2DShader.h:67
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: Simple2DShader.cpp:54
Definition: Geometry.h:32
Definition: ViewControl.h:38
Definition: Simple2DShader.h:73
GLuint vertex_color_
Definition: Simple2DShader.h:69
bool Compile() final
Definition: Simple2DShader.cpp:38
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &colors)=0
Definition: RenderOption.h:36
~Simple2DShader() override
Definition: Simple2DShader.h:40
GLuint vertex_color_buffer_
Definition: Simple2DShader.h:70
int points
Definition: FilePCD.cpp:69
Definition: PinholeCameraIntrinsic.cpp:33
Simple2DShader(const std::string &name)
Definition: Simple2DShader.h:43
std::string name
Definition: FilePCD.cpp:54
Definition: ShaderWrapper.h:40
void Release() final
Definition: Simple2DShader.cpp:49
void UnbindGeometry() final
Definition: Simple2DShader.cpp:107
Definition: Simple2DShader.h:38
GLuint vertex_position_buffer_
Definition: Simple2DShader.h:68
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
Simple2DShaderForSelectionPolygon()
Definition: Simple2DShader.h:75