Open3D (C++ API)
VoxelGridIO.h
Go to the documentation of this file.
1 // ----------------------------------------------------------------------------
2 // - Open3D: www.open3d.org -
3 // ----------------------------------------------------------------------------
4 // The MIT License (MIT)
5 //
6 // Copyright (c) 2018 www.open3d.org
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to deal
10 // in the Software without restriction, including without limitation the rights
11 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 // copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
14 //
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
17 //
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // ----------------------------------------------------------------------------
26 
27 #pragma once
28 
29 #include <string>
31 
32 namespace open3d {
33 namespace io {
34 
37 std::shared_ptr<geometry::VoxelGrid> CreateVoxelGridFromFile(
38  const std::string &filename, const std::string &format = "auto");
39 
43 bool ReadVoxelGrid(const std::string &filename,
44  geometry::VoxelGrid &voxelgrid,
45  const std::string &format = "auto");
46 
52 bool WriteVoxelGrid(const std::string &filename,
53  const geometry::VoxelGrid &voxelgrid,
54  bool write_ascii = false,
55  bool compressed = false);
56 
57 bool ReadVoxelGridFromPLY(const std::string &filename,
58  geometry::VoxelGrid &voxelgrid);
59 
60 bool WriteVoxelGridToPLY(const std::string &filename,
61  const geometry::VoxelGrid &voxelgrid,
62  bool write_ascii = false,
63  bool compressed = false);
64 
65 } // namespace io
66 } // namespace open3d
bool WriteVoxelGrid(const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii, bool compressed)
Definition: VoxelGridIO.cpp:91
bool ReadVoxelGridFromPLY(const std::string &filename, geometry::VoxelGrid &voxelgrid)
Definition: FilePLY.cpp:761
std::shared_ptr< geometry::VoxelGrid > CreateVoxelGridFromFile(const std::string &filename, const std::string &format)
Definition: VoxelGridIO.cpp:57
Definition: PinholeCameraIntrinsic.cpp:33
bool WriteVoxelGridToPLY(const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii=false, bool compressed=false)
Definition: FilePLY.cpp:822
bool ReadVoxelGrid(const std::string &filename, geometry::VoxelGrid &voxelgrid, const std::string &format)
Definition: VoxelGridIO.cpp:64