#include <string>
#include <Open3D/Geometry/VoxelGrid.h>
Go to the source code of this file.
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std::shared_ptr< geometry::VoxelGrid > | open3d::io::CreateVoxelGridFromFile (const std::string &filename, const std::string &format) |
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bool | open3d::io::ReadVoxelGrid (const std::string &filename, geometry::VoxelGrid &voxelgrid, const std::string &format) |
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bool | open3d::io::WriteVoxelGrid (const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii, bool compressed) |
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bool | open3d::io::ReadVoxelGridFromPLY (const std::string &filename, geometry::VoxelGrid &voxelgrid) |
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bool | open3d::io::WriteVoxelGridToPLY (const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii=false, bool compressed=false) |
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