open3d.geometry.TriangleMesh¶
-
class
open3d.geometry.
TriangleMesh
¶ TriangleMesh class. Triangle mesh contains vertices and triangles represented by the indices to the vertices. Optionally, the mesh may also contain triangle normals, vertex normals and vertex colors.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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RGBDImage
= Type.RGBDImage¶
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TetraMesh
= Type.TetraMesh¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.geometry.TriangleMesh) -> None
Default constructor
__init__(self: open3d.geometry.TriangleMesh, arg0: open3d.geometry.TriangleMesh) -> None
Copy constructor
__init__(self: open3d.geometry.TriangleMesh, vertices: open3d.utility.Vector3dVector, triangles: open3d.utility.Vector3iVector) -> None
Create a triangle mesh from vertices and triangle indices
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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cluster_connected_triangles
(self)¶ Function that clusters connected triangles, i.e., triangles that are connected via edges are assigned the same cluster index. This function retuns an array that contains the cluster index per triangle, a second array contains the number of triangles per cluster, and a third vector contains the surface area per cluster.
- Returns
Tuple[open3d.utility.IntVector, List[int], open3d.utility.DoubleVector]
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compute_adjacency_list
(self)¶ Function to compute adjacency list, call before adjacency list is needed
- Returns
open3d.geometry.TriangleMesh
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compute_convex_hull
(self)¶ Computes the convex hull of the triangle mesh.
- Returns
Tuple[open3d.geometry.TriangleMesh, List[int]]
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compute_triangle_normals
(self, normalized=True)¶ Function to compute triangle normals, usually called before rendering
- Parameters
normalized (bool, optional, default=True) –
- Returns
open3d.geometry.TriangleMesh
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compute_vertex_normals
(self, normalized=True)¶ Function to compute vertex normals, usually called before rendering
- Parameters
normalized (bool, optional, default=True) –
- Returns
open3d.geometry.TriangleMesh
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static
create_arrow
(cylinder_radius=1.0, cone_radius=1.5, cylinder_height=5.0, cone_height=4.0, resolution=20, cylinder_split=4, cone_split=1)¶ Factory function to create an arrow mesh
- Parameters
cylinder_radius (float, optional, default=1.0) – The radius of the cylinder.
cone_radius (float, optional, default=1.5) – The radius of the cone.
cylinder_height (float, optional, default=5.0) – The height of the cylinder. The cylinder is from (0, 0, 0) to (0, 0, cylinder_height)
cone_height (float, optional, default=4.0) – The height of the cone. The axis of the cone will be from (0, 0, cylinder_height) to (0, 0, cylinder_height + cone_height)
resolution (int, optional, default=20) – The cone will be split into
resolution
segments.cylinder_split (int, optional, default=4) – The
cylinder_height
will be split intocylinder_split
segments.cone_split (int, optional, default=1) – The
cone_height
will be split intocone_split
segments.
- Returns
open3d.geometry.TriangleMesh
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static
create_box
(width=1.0, height=1.0, depth=1.0)¶ Factory function to create a box. The left bottom corner on the front will be placed at (0, 0, 0).
- Parameters
width (float, optional, default=1.0) – x-directional length.
height (float, optional, default=1.0) – y-directional length.
depth (float, optional, default=1.0) – z-directional length.
- Returns
open3d.geometry.TriangleMesh
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static
create_cone
(radius=1.0, height=2.0, resolution=20, split=1)¶ Factory function to create a cone mesh.
- Parameters
radius (float, optional, default=1.0) – The radius of the cone.
height (float, optional, default=2.0) – The height of the cone. The axis of the cone will be from (0, 0, 0) to (0, 0, height).
resolution (int, optional, default=20) – The circle will be split into
resolution
segmentssplit (int, optional, default=1) – The
height
will be split intosplit
segments.
- Returns
open3d.geometry.TriangleMesh
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static
create_coordinate_frame
(size=1.0, origin=array([0., 0., 0.]))¶ Factory function to create a coordinate frame mesh. The coordinate frame will be centered at
origin
. The x, y, z axis will be rendered as red, green, and blue arrows respectively.- Parameters
size (float, optional, default=1.0) – The size of the coordinate frame.
origin (numpy.ndarray[float64[3, 1]], optional, default=array([0., 0., 0.])) – The origin of the cooridnate frame.
- Returns
open3d.geometry.TriangleMesh
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static
create_cylinder
(radius=1.0, height=2.0, resolution=20, split=4)¶ Factory function to create a cylinder mesh.
- Parameters
radius (float, optional, default=1.0) – The radius of the cylinder.
height (float, optional, default=2.0) – The height of the cylinder. The axis of the cylinder will be from (0, 0, -height/2) to (0, 0, height/2).
resolution (int, optional, default=20) – The circle will be split into
resolution
segmentssplit (int, optional, default=4) – The
height
will be split intosplit
segments.
- Returns
open3d.geometry.TriangleMesh
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static
create_from_point_cloud_alpha_shape
(pcd, alpha, tetra_mesh, pt_map)¶ Alpha shapes are a generalization of the convex hull. With decreasing alpha value the shape schrinks and creates cavities. See Edelsbrunner and Muecke, “Three-Dimensional Alpha Shapes”, 1994.
- Parameters
pcd (open3d.geometry.PointCloud) – PointCloud from whicht the TriangleMesh surface is reconstructed.
alpha (float) – Parameter to controll the shape. A very big value will give a shape close to the convex hull.
tetra_mesh (open3d.geometry.TetraMesh) – If not None, than uses this to construct the alpha shape. Otherwise, TetraMesh is computed from pcd.
pt_map (List[int]) – Optional map from tetra_mesh vertex indices to pcd points.
- Returns
open3d.geometry.TriangleMesh
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static
create_from_point_cloud_ball_pivoting
(pcd, radii)¶ Function that computes a triangle mesh from a oriented PointCloud. This implements the Ball Pivoting algorithm proposed in F. Bernardini et al., “The ball-pivoting algorithm for surface reconstruction”, 1999. The implementation is also based on the algorithms outlined in Digne, “An Analysis and Implementation of a Parallel Ball Pivoting Algorithm”, 2014. The surface reconstruction is done by rolling a ball with a given radius over the point cloud, whenever the ball touches three points a triangle is created.
- Parameters
pcd (open3d.geometry.PointCloud) – PointCloud from whicht the TriangleMesh surface is reconstructed. Has to contain normals.
radii (open3d.utility.DoubleVector) – The radii of the ball that are used for the surface reconstruction.
- Returns
open3d.geometry.TriangleMesh
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static
create_from_point_cloud_poisson
(pcd, depth=8, width=0, scale=1.1, linear_fit=False)¶ Function that computes a triangle mesh from a oriented PointCloud pcd. This implements the Screened Poisson Reconstruction proposed in Kazhdan and Hoppe, “Screened Poisson Surface Reconstruction”, 2013. This function uses the original implementation by Kazhdan. See https://github.com/mkazhdan/PoissonRecon
- Parameters
pcd (open3d.geometry.PointCloud) – PointCloud from which the TriangleMesh surface is reconstructed. Has to contain normals.
depth (int, optional, default=8) – Maximum depth of the tree that will be used for surface reconstruction. Running at depth d corresponds to solving on a grid whose resolution is no larger than 2^d x 2^d x 2^d. Note that since the reconstructor adapts the octree to the sampling density, the specified reconstruction depth is only an upper bound.
width (int, optional, default=0) – Specifies the target width of the finest level octree cells. This parameter is ignored if depth is specified
scale (float, optional, default=1.1) – Specifies the ratio between the diameter of the cube used for reconstruction and the diameter of the samples’ bounding cube.
linear_fit (bool, optional, default=False) – If true, the reconstructor use linear interpolation to estimate the positions of iso-vertices.
- Returns
Tuple[open3d.geometry.TriangleMesh, open3d.utility.DoubleVector]
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static
create_icosahedron
(radius=1.0)¶ Factory function to create a icosahedron. The centroid of the mesh will be placed at (0, 0, 0) and the vertices have a distance of radius to the center.
- Parameters
radius (float, optional, default=1.0) – Distance from centroid to mesh vetices.
- Returns
open3d.geometry.TriangleMesh
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static
create_moebius
(length_split=70, width_split=15, twists=1, raidus=1, flatness=1, width=1, scale=1)¶ Factory function to create a Moebius strip.
- Parameters
length_split (int, optional, default=70) – The number of segments along the Moebius strip.
width_split (int, optional, default=15) – The number of segments along the width of the Moebius strip.
twists (int, optional, default=1) – Number of twists of the Moebius strip.
raidus (float, optional, default=1) –
flatness (float, optional, default=1) – Controls the flatness/height of the Moebius strip.
width (float, optional, default=1) – Width of the Moebius strip.
scale (float, optional, default=1) – Scale the complete Moebius strip.
- Returns
open3d.geometry.TriangleMesh
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static
create_octahedron
(radius=1.0)¶ Factory function to create a octahedron. The centroid of the mesh will be placed at (0, 0, 0) and the vertices have a distance of radius to the center.
- Parameters
radius (float, optional, default=1.0) – Distance from centroid to mesh vetices.
- Returns
open3d.geometry.TriangleMesh
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static
create_sphere
(radius=1.0, resolution=20)¶ Factory function to create a sphere mesh centered at (0, 0, 0).
- Parameters
radius (float, optional, default=1.0) – The radius of the sphere.
resolution (int, optional, default=20) – The resolution of the sphere. The longitues will be split into
resolution
segments (i.e. there areresolution + 1
latitude lines including the north and south pole). The latitudes will be split into`2 * resolution
segments (i.e. there are2 * resolution
longitude lines.)
- Returns
open3d.geometry.TriangleMesh
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static
create_tetrahedron
(radius=1.0)¶ Factory function to create a tetrahedron. The centroid of the mesh will be placed at (0, 0, 0) and the vertices have a distance of radius to the center.
- Parameters
radius (float, optional, default=1.0) – Distance from centroid to mesh vetices.
- Returns
open3d.geometry.TriangleMesh
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static
create_torus
(torus_radius=1.0, tube_radius=0.5, radial_resolution=30, tubular_resolution=20)¶ Factory function to create a torus mesh.
- Parameters
torus_radius (float, optional, default=1.0) – The radius from the center of the torus to the center of the tube.
tube_radius (float, optional, default=0.5) – The radius of the torus tube.
radial_resolution (int, optional, default=30) – The number of segments along the radial direction.
tubular_resolution (int, optional, default=20) – The number of segments along the tubular direction.
- Returns
open3d.geometry.TriangleMesh
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crop
(bounding_box, bounding_box)¶ Function to crop input TriangleMesh into output TriangleMesh
- Parameters
bounding_box (open3d.geometry.OrientedBoundingBox) – AxisAlignedBoundingBox to crop points
bounding_box – AxisAlignedBoundingBox to crop points
- Returns
open3d.geometry.TriangleMesh
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deform_as_rigid_as_possible
(self, constraint_vertex_indices, constraint_vertex_positions, max_iter)¶ This function deforms the mesh using the method by Sorkine and Alexa, ‘As-Rigid-As-Possible Surface Modeling’, 2007
- Parameters
constraint_vertex_indices (open3d.utility.IntVector) – Indices of the triangle vertices that should be constrained by the vertex positions in constraint_vertex_positions.
constraint_vertex_positions (open3d.utility.Vector3dVector) – Vertex positions used for the constraints.
max_iter (int) – Maximum number of iterations to minimize energy functional.
- Returns
open3d.geometry.TriangleMesh
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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euler_poincare_characteristic
(self)¶ Function that computes the Euler-Poincaré characteristic, i.e., V + F - E, where V is the number of vertices, F is the number of triangles, and E is the number of edges.
- Returns
int
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filter_sharpen
(self, number_of_iterations=1, strength=1, filter_scope=FilterScope.All)¶ Function to sharpen triangle mesh. The output value (\(v_o\)) is the input value (\(v_i\)) plus strength times the input value minus he sum of he adjacent values. \(v_o = v_i x strength (v_i * |N| - \sum_{n \in N} v_n)\)
- Parameters
number_of_iterations (int, optional, default=1) – Number of repetitions of this operation
strength (float, optional, default=1) –
filter_scope (open3d.geometry.FilterScope, optional, default=FilterScope.All) –
- Returns
open3d.geometry.TriangleMesh
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filter_smooth_laplacian
(self, number_of_iterations=1, lambda=0.5, filter_scope=FilterScope.All)¶ Function to smooth triangle mesh using Laplacian. \(v_o = v_i \cdot \lambda (sum_{n \in N} w_n v_n - v_i)\), with \(v_i\) being the input value, \(v_o\) the output value, \(N\) is the set of adjacent neighbours, \(w_n\) is the weighting of the neighbour based on the inverse distance (closer neighbours have higher weight), and lambda is the smoothing parameter.
- Parameters
number_of_iterations (int, optional, default=1) – Number of repetitions of this operation
lambda (float, optional, default=0.5) – Filter parameter.
filter_scope (open3d.geometry.FilterScope, optional, default=FilterScope.All) –
- Returns
open3d.geometry.TriangleMesh
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filter_smooth_simple
(self, number_of_iterations=1, filter_scope=FilterScope.All)¶ Function to smooth triangle mesh with simple neighbour average. \(v_o = \frac{v_i + \sum_{n \in N} v_n)}{|N| + 1}\), with \(v_i\) being the input value, \(v_o\) the output value, and \(N\) is the set of adjacent neighbours.
- Parameters
number_of_iterations (int, optional, default=1) – Number of repetitions of this operation
filter_scope (open3d.geometry.FilterScope, optional, default=FilterScope.All) –
- Returns
open3d.geometry.TriangleMesh
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filter_smooth_taubin
(self, number_of_iterations=1, lambda=0.5, mu=-0.53, filter_scope=FilterScope.All)¶ Function to smooth triangle mesh using method of Taubin, “Curve and Surface Smoothing Without Shrinkage”, 1995. Applies in each iteration two times filter_smooth_laplacian, first with filter parameter lambda and second with filter parameter mu as smoothing parameter. This method avoids shrinkage of the triangle mesh.
- Parameters
number_of_iterations (int, optional, default=1) – Number of repetitions of this operation
lambda (float, optional, default=0.5) – Filter parameter.
mu (float, optional, default=-0.53) – Filter parameter.
filter_scope (open3d.geometry.FilterScope, optional, default=FilterScope.All) –
- Returns
open3d.geometry.TriangleMesh
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_non_manifold_edges
(self, allow_boundary_edges=True)¶ Get list of non-manifold edges.
- Parameters
allow_boundary_edges (bool, optional, default=True) – If true, than non-manifold edges are defined as edges with more than two adjacent triangles, otherwise each edge that is not adjacent to two triangles is defined as non-manifold.
- Returns
open3d.utility.Vector2iVector
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get_non_manifold_vertices
(self)¶ Returns a list of indices to non-manifold vertices.
- Returns
open3d.utility.IntVector
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get_oriented_bounding_box
(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[float64[4, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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get_self_intersecting_triangles
(self)¶ Returns a list of indices to triangles that intersect the mesh.
- Returns
open3d.utility.Vector2iVector
-
has_adjacency_list
(self)¶ Returns
True
if the mesh contains adjacency normals.- Returns
bool
-
has_texture
(self)¶ Returns
True
if the mesh contains a texture image.- Returns
bool
-
has_triangle_normals
(self)¶ Returns
True
if the mesh contains triangle normals.- Returns
bool
-
has_triangle_uvs
(self)¶ Returns
True
if the mesh contains uv coordinates.- Returns
bool
-
has_triangles
(self)¶ Returns
True
if the mesh contains triangles.- Returns
bool
-
has_vertex_colors
(self)¶ Returns
True
if the mesh contains vertex colors.- Returns
bool
-
has_vertex_normals
(self)¶ Returns
True
if the mesh contains vertex normals.- Returns
bool
-
has_vertices
(self)¶ Returns
True
if the mesh contains vertices.- Returns
bool
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is_edge_manifold
(self, allow_boundary_edges=True)¶ Tests if the triangle mesh is edge manifold.
- Parameters
allow_boundary_edges (bool, optional, default=True) – If true, than non-manifold edges are defined as edges with more than two adjacent triangles, otherwise each edge that is not adjacent to two triangles is defined as non-manifold.
- Returns
bool
-
is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
-
is_intersecting
(self, arg0)¶ Tests if the triangle mesh is intersecting the other triangle mesh.
- Parameters
arg0 (open3d.geometry.TriangleMesh) –
- Returns
bool
-
is_orientable
(self)¶ Tests if the triangle mesh is orientable.
- Returns
bool
-
is_self_intersecting
(self)¶ Tests if the triangle mesh is self-intersecting.
- Returns
bool
-
is_vertex_manifold
(self)¶ Tests if all vertices of the triangle mesh are manifold.
- Returns
bool
-
is_watertight
(self)¶ Tests if the triangle mesh is watertight.
- Returns
bool
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merge_close_vertices
(self, eps)¶ Function that will merge close by vertices to a single one. The vertex position, normal and color will be the average of the vertices. The parameter eps defines the maximum distance of close by vertices. This function might help to close triangle soups.
- Parameters
eps (float) – Parameter that defines the distance between close vertices.
- Returns
open3d.geometry.TriangleMesh
-
normalize_normals
(self)¶ Normalize both triangle normals and vertex normals to legnth 1.
- Returns
open3d.geometry.TriangleMesh
-
orient_triangles
(self)¶ If the mesh is orientable this function orients all triangles such that all normals point towards the same direction.
- Returns
bool
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paint_uniform_color
(self, arg0)¶ Assigns each vertex in the TriangleMesh the same color.
- Parameters
arg0 (numpy.ndarray[float64[3, 1]]) –
- Returns
open3d.geometry.MeshBase
-
remove_degenerate_triangles
(self)¶ Function that removes degenerate triangles, i.e., triangles that references a single vertex multiple times in a single triangle. They are usually the product of removing duplicated vertices.
- Returns
open3d.geometry.TriangleMesh
-
remove_duplicated_triangles
(self)¶ Function that removes duplicated triangles, i.e., removes triangles that reference the same three vertices, independent of their order.
- Returns
open3d.geometry.TriangleMesh
-
remove_duplicated_vertices
(self)¶ Function that removes duplicated verties, i.e., vertices that have identical coordinates.
- Returns
open3d.geometry.TriangleMesh
-
remove_non_manifold_edges
(self)¶ Function that removes all non-manifold edges, by successively deleting triangles with the smallest surface area adjacent to the non-manifold edge until the number of adjacent triangles to the edge is <= 2.
- Returns
open3d.geometry.TriangleMesh
-
remove_triangles_by_index
(self, triangle_indices)¶ This function removes the triangles with index in triangle_indices. Call remove_unreferenced_vertices to clean up vertices afterwards.
- Parameters
triangle_indices (List[int]) – 1D array of triangle indices that should be removed from the TriangleMesh.
- Returns
None
-
remove_triangles_by_mask
(self, triangle_mask)¶ This function removes the triangles where triangle_mask is set to true. Call remove_unreferenced_vertices to clean up vertices afterwards.
- Parameters
triangle_mask (List[bool]) – 1D bool array, True values indicate triangles that should be removed.
- Returns
None
-
remove_unreferenced_vertices
(self)¶ This function removes vertices from the triangle mesh that are not referenced in any triangle of the mesh.
- Returns
open3d.geometry.TriangleMesh
-
remove_vertices_by_index
(self, vertex_indices)¶ This function removes the vertices with index in vertex_indices. Note that also all triangles associated with the vertices are removed.
- Parameters
vertex_indices (List[int]) – 1D array of vertex indices that should be removed from the TriangleMesh.
- Returns
None
-
remove_vertices_by_mask
(self, vertex_mask)¶ This function removes the vertices that are masked in vertex_mask. Note that also all triangles associated with the vertices are removed.
- Parameters
vertex_mask (List[bool]) – 1D bool array, True values indicate vertices that should be removed.
- Returns
None
-
rotate
(self, R, center=True)¶ Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry
- Returns
open3d.geometry.Geometry3D
-
sample_points_poisson_disk
(self, number_of_points, init_factor=5, pcl=None)¶ Function to sample points from the mesh, where each point has approximately the same distance to the neighbouring points (blue noise). Method is based on Yuksel, “Sample Elimination for Generating Poisson Disk Sample Sets”, EUROGRAPHICS, 2015.
- Parameters
number_of_points (int) – Number of points that should be sampled.
init_factor (float, optional, default=5) – Factor for the initial uniformly sampled PointCloud. This init PointCloud is used for sample elimination.
pcl (open3d.geometry.PointCloud, optional, default=None) – Initial PointCloud that is used for sample elimination. If this parameter is provided the init_factor is ignored.
- Returns
open3d.geometry.PointCloud
-
sample_points_uniformly
(self, number_of_points=100)¶ Function to uniformly sample points from the mesh.
- Parameters
number_of_points (int, optional, default=100) – Number of points that should be uniformly sampled.
- Returns
open3d.geometry.PointCloud
-
scale
(self, scale, center=True)¶ Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry
center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry
- Returns
open3d.geometry.Geometry3D
-
select_down_sample
(self, indices)¶ Function to select mesh from input triangle mesh into output triangle mesh.
input
: The input triangle mesh.indices
: Indices of vertices to be selected.- Parameters
indices (List[int]) – Indices of vertices to be selected.
- Returns
open3d.geometry.TriangleMesh
-
simplify_quadric_decimation
(self, target_number_of_triangles)¶ Function to simplify mesh using Quadric Error Metric Decimation by Garland and Heckbert
- Parameters
target_number_of_triangles (int) – The number of triangles that the simplified mesh should have. It is not guranteed that this number will be reached.
- Returns
open3d.geometry.TriangleMesh
-
simplify_vertex_clustering
(self, voxel_size, contraction=SimplificationContraction.Average)¶ Function to simplify mesh using vertex clustering.
- Parameters
voxel_size (float) – The size of the voxel within vertices are pooled.
contraction (open3d.geometry.SimplificationContraction, optional, default=SimplificationContraction.Average) – Method to aggregate vertex information. Average computes a simple average, Quadric minimizes the distance to the adjacent planes.
- Returns
open3d.geometry.TriangleMesh
-
subdivide_loop
(self, number_of_iterations=1)¶ Function subdivide mesh using Loop’s algorithm. Loop, “Smooth subdivision surfaces based on triangles”, 1987.
- Parameters
number_of_iterations (int, optional, default=1) – Number of iterations. A single iteration splits each triangle into four triangles.
- Returns
open3d.geometry.TriangleMesh
-
subdivide_midpoint
(self, number_of_iterations=1)¶ Function subdivide mesh using midpoint algorithm.
- Parameters
number_of_iterations (int, optional, default=1) – Number of iterations. A single iteration splits each triangle into four triangles that cover the same surface.
- Returns
open3d.geometry.TriangleMesh
-
transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
-
translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
-
HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
-
Image
= Type.Image¶
-
LineSet
= Type.LineSet¶
-
PointCloud
= Type.PointCloud¶
-
RGBDImage
= Type.RGBDImage¶
-
TetraMesh
= Type.TetraMesh¶
-
TriangleMesh
= Type.TriangleMesh¶
-
Unspecified
= Type.Unspecified¶
-
VoxelGrid
= Type.VoxelGrid¶
-
property
adjacency_list
¶ The set
adjacency_list[i]
contains the indices of adjacent vertices of vertex i.- Type
List of Sets
-
property
texture
¶ The texture image.
-
property
triangle_normals
¶ Triangle normals.
- Type
float64
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
-
property
triangle_uvs
¶ List of uvs denoted by the index of points forming the triangle.
- Type
float64
array of shape(3 * num_triangles, 2)
, usenumpy.asarray()
to access data
-
property
triangles
¶ List of triangles denoted by the index of points forming the triangle.
- Type
int
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
-
property
vertex_colors
¶ RGB colors of vertices.
- Type
float64
array of shape(num_vertices, 3)
, range[0, 1]
, usenumpy.asarray()
to access data
-
property
vertex_normals
¶ Vertex normals.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
-
property
vertices
¶ Vertex coordinates.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
-
class