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int | open3d::core::cuda::DeviceCount () |
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bool | open3d::core::cuda::IsAvailable () |
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void | open3d::core::cuda::ReleaseCache () |
| Releases CUDA memory manager cache. This is typically used for debugging. More...
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void | open3d::core::cuda::Synchronize () |
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void | open3d::core::cuda::Synchronize (const Device &device) |
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void | open3d::core::cuda::AssertCUDADeviceAvailable (int device_id) |
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void | open3d::core::cuda::AssertCUDADeviceAvailable (const Device &device) |
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bool | open3d::core::cuda::SupportsMemoryPools (const Device &device) |
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OPEN3D_DLL_EXPORT int | open3d_core_cuda_device_count () |
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