Open3D (C++ API)
0.18.0
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#include <Material.h>
Public Types | |
using | TextureMaps = std::unordered_map< std::string, t::geometry::Image > |
using | ScalarPropertyMap = std::unordered_map< std::string, float > |
using | VectorPropertyMap = std::unordered_map< std::string, Eigen::Vector4f, std::hash< std::string >, std::equal_to< std::string >, Eigen::aligned_allocator< std::pair< const std::string, Eigen::Vector4f > >> |
Public Member Functions | |
Material ()=default | |
Create an empty, invalid material. More... | |
Material (const Material &mat)=default | |
Material & | operator= (const Material &other)=default |
Material (const std::string &material_name) | |
Create an empty but valid material for the specified material name. More... | |
void | SetDefaultProperties () |
bool | IsValid () const |
const std::string & | GetMaterialName () const |
Get the name of the material. More... | |
const TextureMaps & | GetTextureMaps () const |
Returns the texture map map. More... | |
const t::geometry::Image & | GetTextureMap (const std::string &key) const |
const ScalarPropertyMap & | GetScalarProperties () const |
Returns the map of scalar properties. More... | |
float | GetScalarProperty (const std::string &key) const |
const VectorPropertyMap & | GetVectorProperties () const |
Returns the map of vector properties. More... | |
Eigen::Vector4f | GetVectorProperty (const std::string &key) const |
void | SetTextureMap (const std::string &key, const t::geometry::Image &image) |
void | SetScalarProperty (const std::string &key, float value) |
void | SetVectorProperty (const std::string &key, const Eigen::Vector4f &value) |
void | SetMaterialName (const std::string &material_name) |
Set material name. The material name should match the name of a built. More... | |
bool | HasTextureMap (const std::string &key) const |
bool | HasScalarProperty (const std::string &key) const |
bool | HasVectorProperty (const std::string &key) const |
const t::geometry::Image & | GetAlbedoMap () const |
const t::geometry::Image & | GetNormalMap () const |
const t::geometry::Image & | GetAOMap () const |
const t::geometry::Image & | GetMetallicMap () const |
const t::geometry::Image & | GetRoughnessMap () const |
const t::geometry::Image & | GetReflectanceMap () const |
const t::geometry::Image & | GetClearcoatMap () const |
const t::geometry::Image & | GetClearcoatRoughnessMap () const |
const t::geometry::Image & | GetAnisotropyMap () const |
const t::geometry::Image & | GetAORoughnessMetalMap () const |
bool | HasAlbedoMap () const |
bool | HasNormalMap () const |
bool | HasAOMap () const |
bool | HasMetallicMap () const |
bool | HasRoughnessMap () const |
bool | HasReflectanceMap () const |
bool | HasClearcoatMap () const |
bool | HasClearcoatRoughnessMap () const |
bool | HasAnisotropyMap () const |
bool | HasAORoughnessMetalMap () const |
void | SetAlbedoMap (const t::geometry::Image &image) |
void | SetNormalMap (const t::geometry::Image &image) |
void | SetAOMap (const t::geometry::Image &image) |
void | SetMetallicMap (const t::geometry::Image &image) |
void | SetRoughnessMap (const t::geometry::Image &image) |
void | SetReflectanceMap (const t::geometry::Image &image) |
void | SetClearcoatMap (const t::geometry::Image &image) |
void | SetClearcoatRoughnessMap (const t::geometry::Image &image) |
void | SetAnisotropyMap (const t::geometry::Image &image) |
void | SetAORoughnessMetalMap (const t::geometry::Image &image) |
Eigen::Vector4f | GetBaseColor () const |
float | GetBaseMetallic () const |
float | GetBaseRoughness () const |
float | GetBaseReflectance () const |
float | GetBaseClearcoat () const |
float | GetBaseClearcoatRoughness () const |
float | GetAnisotropy () const |
float | GetThickness () const |
float | GetTransmission () const |
Eigen::Vector4f | GetAbsorptionColor () const |
float | GetAbsorptionDistance () const |
bool | HasBaseColor () const |
bool | HasBaseMetallic () const |
bool | HasBaseRoughness () const |
bool | HasBaseReflectance () const |
bool | HasBaseClearcoat () const |
bool | HasBaseClearcoatRoughness () const |
bool | HasAnisotropy () const |
bool | HasThickness () const |
bool | HasTransmission () const |
bool | HasAbsorptionColor () const |
bool | HasAbsorptionDistance () const |
void | SetBaseColor (const Eigen::Vector4f &value) |
void | SetBaseMetallic (float value) |
void | SetBaseRoughness (float value) |
void | SetBaseReflectance (float value) |
void | SetBaseClearcoat (float value) |
void | SetBaseClearcoatRoughness (float value) |
void | SetAnisotropy (float value) |
void | SetThickness (float value) |
void | SetTransmission (float value) |
void | SetAbsorptionColor (const Eigen::Vector4f &value) |
void | SetAbsorptionDistance (float value) |
float | GetPointSize () const |
float | GetLineWidth () const |
bool | HasPointSize () const |
bool | HasLineWidth () const |
void | SetPointSize (float value) |
void | SetLineWidth (float value) |
void | ToMaterialRecord (MaterialRecord &record) const |
Fills a legacy MaterialRecord constructed from this Material. More... | |
using open3d::visualization::rendering::Material::ScalarPropertyMap = std::unordered_map<std::string, float> |
using open3d::visualization::rendering::Material::TextureMaps = std::unordered_map<std::string, t::geometry::Image> |
using open3d::visualization::rendering::Material::VectorPropertyMap = std::unordered_map< std::string, Eigen::Vector4f, std::hash<std::string>, std::equal_to<std::string>, Eigen::aligned_allocator< std::pair<const std::string, Eigen::Vector4f> >> |
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Create an empty, invalid material.
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Create an empty but valid material for the specified material name.
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The following are convenience methods for common PBR material properties
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Ambient occlusion, roughness, and metallic maps in a single 3 channel texture. Commonly used in glTF models.
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Get the name of the material.
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The following are convenience methods for Pointclouds and LineSet shaders
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Returns the map of scalar properties.
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Get scalar properties of this Material. Throws exception if the property does not exist.
key | Property name |
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Get images (texture maps) of this Material. Throws exception if the image does not exist.
key | Map name |
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Returns the texture map map.
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Returns the map of vector properties.
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Get vector properties of this Material. Throws exception if the property does not exist.
key | Property name |
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Return true if the property exists
key | Property name |
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Return true if the map exists
key | Map name |
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Return true if the property exists
key | Property name |
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Returns true if the Material was not created with the default constructor and therefore has a valid shader name.
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void open3d::visualization::rendering::Material::SetDefaultProperties | ( | ) |
Sets a number of properties to the defaults expected by Open3D shaders
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Set material name. The material name should match the name of a built.
shader | The name of the shader. |
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Set scalar property. If property already exists it is overwritten, otherwise a new key/value will be created.
key | property name |
value | Value to assign to property name |
void open3d::visualization::rendering::Material::SetTextureMap | ( | const std::string & | key, |
const t::geometry::Image & | image | ||
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Set texture map. If map already exists it is overwritten, otherwise a new key/image will be created.
key | map name |
image | Image associated with map name |
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Set vector property. If property already exists it is overwritten, otherwise a new key/value will be created.
key | property name |
value | Value to assign to property name |
void open3d::visualization::rendering::Material::ToMaterialRecord | ( | MaterialRecord & | record | ) | const |
Fills a legacy MaterialRecord constructed from this Material.