#include <SlabNodeManager.h>
◆ SlabNodeManager()
open3d::core::SlabNodeManager::SlabNodeManager |
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const Device & |
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Random coefficients for allocator's hash function.
In the light version, we put num_super_blocks super blocks within a single array.
◆ ~SlabNodeManager()
open3d::core::SlabNodeManager::~SlabNodeManager |
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◆ CountSlabsPerSuperblock()
std::vector<int> open3d::core::SlabNodeManager::CountSlabsPerSuperblock |
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◆ Reset()
void open3d::core::SlabNodeManager::Reset |
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◆ device_
Device open3d::core::SlabNodeManager::device_ |
◆ impl_
The documentation for this class was generated from the following file: