#include <FilamentRenderToBuffer.h>
◆ FilamentRenderToBuffer()
open3d::visualization::rendering::FilamentRenderToBuffer::FilamentRenderToBuffer |
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filament::Engine & |
engine | ) |
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explicit |
◆ ~FilamentRenderToBuffer()
open3d::visualization::rendering::FilamentRenderToBuffer::~FilamentRenderToBuffer |
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override |
◆ Configure()
void open3d::visualization::rendering::FilamentRenderToBuffer::Configure |
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const View * |
view, |
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Scene * |
scene, |
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int |
width, |
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int |
height, |
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int |
n_channels, |
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bool |
depth_image, |
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BufferReadyCallback |
cb |
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) |
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overridevirtual |
◆ GetView()
View & open3d::visualization::rendering::FilamentRenderToBuffer::GetView |
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overridevirtual |
◆ Render()
void open3d::visualization::rendering::FilamentRenderToBuffer::Render |
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overridevirtual |
◆ RenderTick()
void open3d::visualization::rendering::FilamentRenderToBuffer::RenderTick |
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◆ SetDimensions()
void open3d::visualization::rendering::FilamentRenderToBuffer::SetDimensions |
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std::uint32_t |
width, |
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std::uint32_t |
height |
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) |
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overridevirtual |
◆ FilamentRenderer
The documentation for this class was generated from the following files: