Headless rendering¶
This tutorial explains how to render and save images from a terminal without any display device.
Note
This feature is experimental; it was only tested with Ubuntu 18.04 environment.
Note
Although Ubuntu 16.04 is no longer supported for Open3D, additional instructions are under Headless Ubuntu 16.04.
Install OSMesa¶
To generate a headless context, it is necessary to install OSMesa.
$ sudo apt-get install libosmesa6-dev
Install virtualenv¶
Create a virtual environment for Python.
$ sudo apt-get install virtualenv python-pip
$ virtualenv -p /usr/bin/python3 py3env
$ source py3env/bin/activate
(py3env) $ pip install numpy matplotlib
This script installs and activates py3env
. The necessary modules, numpy
and matplotlib
, are installed in py3env
.
Error
Anaconda users are recommended to use this configuration as conda install matplotlib
installs additional modules that are not based on OSMesa.
This will result in segmentation fault error at runtime.
Build Open3D with OSMesa¶
Let’s move to build a folder.
(py3env) $ cd ~/Open3D/
(py3env) $ mkdir build && cd build
In the next step, there are two cmake flags that need to be specified.
-DENABLE_HEADLESS_RENDERING=ON
: this flag informs glew and glfw should use OSMesa.-DBUILD_GLEW=ON -DBUILD_GLFW=ON
: note that headless rendering only works with the glew 2.1 and glfw 3.3-dev version. In most cases, these versions are not installed in vanilla Ubuntu systems. Use these CMake options to force to build glew 2.1 and glfw 3.3-dev from source included with Open3D.
As a result, the cmake command is the following
(py3env) $ cmake -DENABLE_HEADLESS_RENDERING=ON \
-DBUILD_GLEW=ON \
-DBUILD_GLFW=ON \
..
If cmake successfully generates makefiles, build Open3D.
(py3env) $ make -j$(nproc)
(py3env) $ make install-pip-package
Test headless rendering¶
As a final step, test a Python script that saves depth and surface normal sequences.
(py3env) $ cd ~/Open3D/examples/Python/Advanced
(py3env) $ python headless_rendering.py
This should print the following:
Capture image 00000
Capture image 00001
Capture image 00002
Capture image 00003
Capture image 00004
Capture image 00005
:
Capture image 00030
Rendered images are at ~/Open3D/examples/TestData/depth and the image folder.
Note
headless_rendering.py
saves png files.Possible Issues¶
Error
Try cmake
with -DBUILD_GLEW=ON
and -DBUILD_GLFW=ON
flags.
Error
Open3D currently uses GL 3.3 Core Profile, if that is not supported you will get the above error. You can run
$ cd ~/Open3D/build
$ bin/GLInfo
to get GL information for your environment (with or without a screen). It will try and print various configurations, the second one is the one we use, it should look something like
[Open3D INFO] TryGLVersion: 3.3 GLFW_OPENGL_CORE_PROFILE
[Open3D DEBUG] GL_VERSION: 3.3 (Core Profile) Mesa 19.2.8
[Open3D DEBUG] GL_RENDERER: llvmpipe (LLVM 9.0, 256 bits)
[Open3D DEBUG] GL_VENDOR: VMware, Inc.
[Open3D DEBUG] GL_SHADING_LANGUAGE_VERSION: 3.30
If instead you get
[Open3D INFO] TryGLVersion: 3.3 GLFW_OPENGL_CORE_PROFILE
[Open3D WARNING] GLFW Error: OSMesa: Failed to create context
[Open3D DEBUG] Failed to create window
Then your OSMesa version maybe too old. Try to follow instructions below to Compile OSMesa from source to build a newer version and see if that would resolve your issue.
Headless Ubuntu 16.04¶
For Ubuntu 16.04, a version of OSMesa needs to be built from source. First follow Install virtualenv instructions above, then follow Compile OSMesa from source instructions below.
Compile OSMesa from source¶
Here are instructions for compiling mesa-19.0.8, last version that still supported ./configure:
# install llvm-8
(py3env) $ sudo apt install llvm-8
# download OSMesa 19.0.8 release
(py3env) $ curl -O https://mesa.freedesktop.org/archive/mesa-19.0.8.tar.xz
(py3env) $ tar xvf mesa-19.0.8.tar.xz
(py3env) $ cd mesa-19.0.8
(py3env) $ LLVM_CONFIG="/usr/bin/llvm-config-8" ./configure --prefix=$HOME/osmesa \
--disable-osmesa --disable-driglx-direct --disable-gbm --enable-dri \
--with-gallium-drivers=swrast --enable-autotools --enable-llvm --enable-gallium-osmesa
(py3env) $ make -j$(nproc)
(py3env) $ make install
# this installed OSMesa libraries to $HOME/osmesa/lib; in order for Open3D to pick it up
# LD_LIBRARY_PATH needs to be updated to include it:
(py3env) $ export LD_LIBRARY_PATH="$HOME/osmesa/lib:$LD_LIBRARY_PATH"
# this needs to be done for every shell, or you can add it to your .bashrc
(py3env) $ cd ~/Open3D
(py3env) $ mkdir build&&cd build
(py3env) $ cmake -DENABLE_HEADLESS_RENDERING=ON -DBUILD_GLEW=ON -DBUILD_GLFW=ON \
-DOSMESA_INCLUDE_DIR=$HOME/osmesa/include -DOSMESA_LIBRARY="$HOME/osmesa/lib/libOSMesa.so" \
..
(py3env) $ make -j$(nproc)
(py3env) $ make install-pip-package
Now you can follow instructions under Test headless rendering.