open3d.color_map.color_map_optimization¶
-
open3d.color_map.
color_map_optimization
(mesh, imgs_rgbd, camera, option=(with default value))¶ Function for color mapping of reconstructed scenes via optimization, This is implementation of following by paper Q-Y Zhou and V Koltun: Color Map optimization for 3D Reconstruction with Consumer Depth Cameras, SIGGRAPH 2014.
- Parameters
mesh (open3d.geometry.TriangleMesh) – The input geometry mesh.
imgs_rgbd (List[open3d.geometry.RGBDImage]) – A list of RGBD images seen by cameras.
camera (open3d.camera.PinholeCameraTrajectory) – Cameras’ parameters.
option (open3d.color_map.ColorMapOptimizationOption, optional) –
The ColorMap optimization option. Default value:
color_map.ColorMapOptimizationOption with
non_rigid_camera_coordinate: false
number_of_vertical_anchors: 16
non_rigid_anchor_point_weight: 0.316
maximum_iteration: 300
maximum_allowable_depth: 2.5
depth_threshold_for_visibility_check: 0.03
depth_threshold_for_discontinuity_check: 0.1
half_dilation_kernel_size_for_discontinuity_map: 3
image_boundary_margin: 10
invisible_vertex_color_knn: 3
- Returns
None