open3d.visualization.VisualizerWithVertexSelection¶
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class
open3d.visualization.
VisualizerWithVertexSelection
¶ Visualizer with vertex selection capabilities.
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection) -> None
Default constructor
__init__(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection) -> None
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add_geometry
(self, geometry, reset_bounding_box=True)¶ Function to add geometry to the scene and create corresponding shaders
- Parameters
geometry (open3d.geometry.Geometry) – The
Geometry
object.reset_bounding_box (bool, optional, default=True) – Set to
False
to keep current viewpoint
- Returns
bool
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capture_depth_float_buffer
(self, do_render=False)¶ Function to capture depth in a float buffer
- Parameters
do_render (bool, optional, default=False) – Set to
True
to do render.- Returns
open3d.geometry.Image
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capture_depth_image
(self, filename, do_render=False, depth_scale=1000.0)¶ Function to capture and save a depth image
- Parameters
filename (str) – Path to file.
do_render (bool, optional, default=False) – Set to
True
to do render.depth_scale (float, optional, default=1000.0) – Scale depth value when capturing the depth image.
- Returns
None
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capture_depth_point_cloud
(self, filename, do_render=False, convert_to_world_coordinate=False)¶ Function to capture and save local point cloud
- Parameters
filename (str) – Path to file.
do_render (bool, optional, default=False) – Set to
True
to do render.convert_to_world_coordinate (bool, optional, default=False) – Set to
True
to convert to world coordinates
- Returns
None
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capture_screen_float_buffer
(self, do_render=False)¶ Function to capture screen and store RGB in a float buffer
- Parameters
do_render (bool, optional, default=False) – Set to
True
to do render.- Returns
open3d.geometry.Image
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capture_screen_image
(self, filename, do_render=False)¶ Function to capture and save a screen image
- Parameters
filename (str) – Path to file.
do_render (bool, optional, default=False) – Set to
True
to do render.
- Returns
None
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clear_geometries
(self: open3d.open3d_pybind.visualization.Visualizer) → bool¶ Function to clear geometries from the visualizer
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clear_picked_points
(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection) → None¶ Function to clear picked points
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close
(self)¶ Function to notify the window to be closed
- Returns
None
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create_window
(self, window_name='Open3D', width=1920, height=1080, left=50, top=50, visible=True)¶ Function to create a window and initialize GLFW
- Parameters
window_name (str, optional, default='Open3D') – Window title name.
width (int, optional, default=1920) – Width of the window.
height (int, optional, default=1080) – Height of window.
left (int, optional, default=50) – Left margin of the window to the screen.
top (int, optional, default=50) – Top margin of the window to the screen.
visible (bool, optional, default=True) – Whether the window is visible.
- Returns
bool
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destroy_window
(self)¶ Function to destroy a window. This function MUST be called from the main thread.
- Returns
None
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get_picked_points
(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection) → List[open3d::visualization::VisualizerWithVertexSelection::PickedPoint]¶ Function to get picked points
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get_render_option
(self)¶ Function to retrieve the associated
RenderOption
- Returns
open3d.visualization.RenderOption
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get_view_control
(self)¶ Function to retrieve the associated
ViewControl
- Returns
open3d.visualization.ViewControl
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get_window_name
(self)¶ - Returns
str
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poll_events
(self)¶ Function to poll events
- Returns
bool
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register_animation_callback
(self, callback_func)¶ Function to register a callback function for animation. The callback function returns if UpdateGeometry() needs to be run.
- Parameters
callback_func (Callable[[open3d.visualization.Visualizer], bool]) – The call back function.
- Returns
None
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register_selection_changed_callback
(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection, arg0: Callable[[], None]) → None¶ Registers a function to be called when selection changes
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register_selection_moved_callback
(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection, arg0: Callable[[], None]) → None¶ Registers a function to be called after selection moves
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register_selection_moving_callback
(self: open3d.open3d_pybind.visualization.VisualizerWithVertexSelection, arg0: Callable[[], None]) → None¶ Registers a function to be called while selection moves. Geometry’s vertex values can be changed, but do not changethe number of vertices.
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remove_geometry
(self, geometry, reset_bounding_box=True)¶ Function to remove geometry
- Parameters
geometry (open3d.geometry.Geometry) – The
Geometry
object.reset_bounding_box (bool, optional, default=True) – Set to
False
to keep current viewpoint
- Returns
bool
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reset_view_point
(self, arg0)¶ Function to reset view point
- Parameters
arg0 (bool) –
- Returns
None
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run
(self)¶ Function to activate the window. This function will block the current thread until the window is closed.
- Returns
None
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update_geometry
(self, geometry)¶ Function to update geometry. This function must be called when geometry has been changed. Otherwise the behavior of Visualizer is undefined.
- Parameters
geometry (open3d.geometry.Geometry) – The
Geometry
object.- Returns
bool
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update_renderer
(self)¶ Function to inform render needed to be updated
- Returns
None
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