Open3D (C++ API)  0.11.0
Data Structures | Namespaces | Macros | Functions | Variables
FileASSIMP.cpp File Reference

(aacbd903 (Tue Sep 1 15:38:05 2020 -0400))

#include <fstream>
#include <numeric>
#include <vector>
#include "assimp/Importer.hpp"
#include "assimp/pbrmaterial.h"
#include "assimp/postprocess.h"
#include "assimp/scene.h"
#include "open3d/io/FileFormatIO.h"
#include "open3d/io/ImageIO.h"
#include "open3d/io/TriangleMeshIO.h"
#include "open3d/utility/Console.h"
#include "open3d/utility/FileSystem.h"
#include "open3d/visualization/rendering/Material.h"
#include "open3d/visualization/rendering/Model.h"

Data Structures

struct  open3d::io::TextureImages
 

Namespaces

 open3d
 
 open3d::io
 

Macros

#define AI_MATKEY_CLEARCOAT_THICKNESS   "$mat.clearcoatthickness", 0, 0
 
#define AI_MATKEY_CLEARCOAT_ROUGHNESS   "$mat.clearcoatroughness", 0, 0
 
#define AI_MATKEY_SHEEN   "$mat.sheen", 0, 0
 
#define AI_MATKEY_ANISOTROPY   "$mat.anisotropy", 0, 0
 

Functions

FileGeometry open3d::io::ReadFileGeometryTypeFBX (const std::string &path)
 
void open3d::io::LoadTextures (const std::string &filename, aiMaterial *mat, TextureImages &maps)
 
bool open3d::io::ReadTriangleMeshUsingASSIMP (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress)
 
bool open3d::io::ReadModelUsingAssimp (const std::string &filename, visualization::rendering::TriangleMeshModel &model, bool print_progress)
 

Variables

const unsigned int open3d::io::kPostProcessFlags
 

Macro Definition Documentation

◆ AI_MATKEY_ANISOTROPY

#define AI_MATKEY_ANISOTROPY   "$mat.anisotropy", 0, 0

◆ AI_MATKEY_CLEARCOAT_ROUGHNESS

#define AI_MATKEY_CLEARCOAT_ROUGHNESS   "$mat.clearcoatroughness", 0, 0

◆ AI_MATKEY_CLEARCOAT_THICKNESS

#define AI_MATKEY_CLEARCOAT_THICKNESS   "$mat.clearcoatthickness", 0, 0

◆ AI_MATKEY_SHEEN

#define AI_MATKEY_SHEEN   "$mat.sheen", 0, 0