open3d.core.Tensor¶
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class
open3d.core.
Tensor
(data, dtype=None, device=None)¶ Open3D Tensor class. A Tensor is a view of data blob with shape, strides and etc. Tensor can be used to perform numerical operations.
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T
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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__init__
(self: open3d.cpu.pybind.core.Tensor, arg0: array, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → None¶
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abs
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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abs_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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add
(*args, **kwargs)¶ Overloaded function.
add(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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add_
(*args, **kwargs)¶ Overloaded function.
add_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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all
(self: open3d.cpu.pybind.core.Tensor) → bool¶
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allclose
(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → bool¶
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any
(self: open3d.cpu.pybind.core.Tensor) → bool¶
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argmax
(*args, **kwargs)¶
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argmax_
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector) → open3d.cpu.pybind.core.Tensor¶
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argmin
(*args, **kwargs)¶
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argmin_
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector) → open3d.cpu.pybind.core.Tensor¶
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contiguous
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cos
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cos_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cpu
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cuda
(self: open3d.cpu.pybind.core.Tensor, arg0: int) → open3d.cpu.pybind.core.Tensor¶
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static
diag
(arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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div
(*args, **kwargs)¶ Overloaded function.
div(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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div_
(*args, **kwargs)¶ Overloaded function.
div_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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static
empty
(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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eq
(*args, **kwargs)¶ Overloaded function.
eq(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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eq_
(*args, **kwargs)¶ Overloaded function.
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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exp
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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exp_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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static
eye
(arg0: int, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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static
from_dlpack
(arg0: capsule) → open3d.cpu.pybind.core.Tensor¶
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static
from_numpy
(arg0: array) → open3d.cpu.pybind.core.Tensor¶
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static
full
(*args, **kwargs)¶ Overloaded function.
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: float, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: float, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
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ge
(*args, **kwargs)¶ Overloaded function.
ge(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ge_
(*args, **kwargs)¶ Overloaded function.
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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gt
(*args, **kwargs)¶ Overloaded function.
gt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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gt_
(*args, **kwargs)¶ Overloaded function.
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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inv
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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isclose
(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → open3d.cpu.pybind.core.Tensor¶
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issame
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → bool¶
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item
(*args, **kwargs)¶
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le
(*args, **kwargs)¶ Overloaded function.
le(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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le_
(*args, **kwargs)¶ Overloaded function.
le_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_and
(*args, **kwargs)¶ Overloaded function.
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_and_
(*args, **kwargs)¶ Overloaded function.
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_not
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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logical_not_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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logical_or
(*args, **kwargs)¶ Overloaded function.
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_or_
(*args, **kwargs)¶ Overloaded function.
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_xor
(*args, **kwargs)¶ Overloaded function.
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_xor_
(*args, **kwargs)¶ Overloaded function.
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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lstsq
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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lt
(*args, **kwargs)¶ Overloaded function.
lt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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lt_
(*args, **kwargs)¶ Overloaded function.
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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matmul
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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max
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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mean
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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min
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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mul
(*args, **kwargs)¶ Overloaded function.
mul(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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mul_
(*args, **kwargs)¶ Overloaded function.
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ne
(*args, **kwargs)¶ Overloaded function.
ne(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ne_
(*args, **kwargs)¶ Overloaded function.
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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neg
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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neg_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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nonzero
(*args, **kwargs)¶
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num_elements
(self: open3d.cpu.pybind.core.Tensor) → int¶
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numpy
()¶ Returns this tensor as a NumPy array. This tensor must be a CPU tensor, and the returned NumPy array shares the same memory as this tensor. Changes to the NumPy array will be reflected in the original tensor and vice versa.
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static
ones
(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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prod
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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shallow_copy_from
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → None¶
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sin
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sin_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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solve
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sqrt
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sqrt_
(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sub
(*args, **kwargs)¶ Overloaded function.
sub(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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sub_
(*args, **kwargs)¶ Overloaded function.
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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sum
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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svd
(self: open3d.cpu.pybind.core.Tensor) → Tuple[open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor]¶
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to
(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Dtype, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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to_dlpack
()¶ Returns a DLPack PyCapsule representing this tensor.
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static
zeros
(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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property
blob
¶
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property
device
¶
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property
dtype
¶
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property
ndim
¶
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property
shape
¶
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property
strides
¶
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