open3d.utility.Vector3iVector¶
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class
open3d.utility.
Vector3iVector
¶ Convert int32 numpy array of shape
(n, 3)
to Open3D format..Example usage
import open3d import numpy as np # Example mesh # x, y coordinates: # [0: (-1, 2)]__________[1: (1, 2)] # \ /\ # \ (0) / \ # \ / (1)\ # \ / \ # [2: (0, 0)]\/________\[3: (2, 0)] # # z coordinate: 0 mesh = open3d.geometry.TriangleMesh() np_vertices = np.array([[-1, 2, 0], [1, 2, 0], [0, 0, 0], [2, 0, 0]]) np_triangles = np.array([[0, 2, 1], [1, 2, 3]]).astype(np.int32) mesh.vertices = open3d.Vector3dVector(np_vertices) # From numpy to Open3D mesh.triangles = open3d.Vector3iVector(np_triangles) # From Open3D to numpy np_triangles = np.asarray(mesh.triangles)
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.utility.Vector3iVector) -> None
__init__(self: open3d.cpu.pybind.utility.Vector3iVector, arg0: numpy.ndarray[int32]) -> None
__init__(self: open3d.cpu.pybind.utility.Vector3iVector, arg0: open3d.cpu.pybind.utility.Vector3iVector) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.utility.Vector3iVector, arg0: iterable) -> None
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append
(self: open3d.cpu.pybind.utility.Vector3iVector, x: numpy.ndarray[int32[3, 1]]) → None¶ Add an item to the end of the list
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clear
(self: open3d.cpu.pybind.utility.Vector3iVector) → None¶ Clear the contents
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count
(self: open3d.cpu.pybind.utility.Vector3iVector, x: numpy.ndarray[int32[3, 1]]) → int¶ Return the number of times
x
appears in the list
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extend
(*args, **kwargs)¶ Overloaded function.
extend(self: open3d.cpu.pybind.utility.Vector3iVector, L: open3d.cpu.pybind.utility.Vector3iVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.cpu.pybind.utility.Vector3iVector, L: iterable) -> None
Extend the list by appending all the items in the given list
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insert
(self: open3d.cpu.pybind.utility.Vector3iVector, i: int, x: numpy.ndarray[int32[3, 1]]) → None¶ Insert an item at a given position.
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pop
(*args, **kwargs)¶ Overloaded function.
pop(self: open3d.cpu.pybind.utility.Vector3iVector) -> numpy.ndarray[int32[3, 1]]
Remove and return the last item
pop(self: open3d.cpu.pybind.utility.Vector3iVector, i: int) -> numpy.ndarray[int32[3, 1]]
Remove and return the item at index
i
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remove
(self: open3d.cpu.pybind.utility.Vector3iVector, x: numpy.ndarray[int32[3, 1]]) → None¶ Remove the first item from the list whose value is x. It is an error if there is no such item.
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