41 namespace visualization {
46 class MatrixInteractorLogic;
52 class SelectionIndexLookup;
61 void SetPointSize(
int px);
65 void SetPickableGeometry(
66 const std::vector<SceneWidget::PickableGeometry>& geometry);
70 void SetNeedsRedraw();
74 void SetOnPointsPicked(
78 std::vector<std::pair<size_t, Eigen::Vector3d>>>&,
83 void Key(
const KeyEvent& e)
override;
86 void OnPickImageDone(std::shared_ptr<geometry::Image> img);
95 const std::map<std::string,
96 std::vector<std::pair<size_t, Eigen::Vector3d>>>&,
101 std::shared_ptr<rendering::Open3DScene> picking_scene_;
102 std::vector<Eigen::Vector3d> points_;
106 std::shared_ptr<geometry::Image> pick_image_;
112 std::queue<PickInfo> pending_;
Definition: Open3DScene.h:55
Definition: PickPointsInteractor.cpp:87
Definition: PickPointsInteractor.h:55
const char const char value recording_handle imu_sample void
Definition: K4aPlugin.cpp:259
Definition: Material.h:41
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35