#include <ImageMaskShader.h>
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| ImageMaskShader (const std::string &name) |
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bool | Compile () final |
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void | Release () final |
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bool | BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
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bool | RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
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void | UnbindGeometry () final |
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virtual bool | PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0 |
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virtual bool | PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0 |
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| ShaderWrapper (const std::string &name) |
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bool | ValidateShader (GLuint shader_index) |
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bool | ValidateProgram (GLuint program_index) |
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bool | CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code) |
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void | ReleaseProgram () |
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void | SetShaderName (const std::string &shader_name) |
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◆ ~ImageMaskShader()
open3d::visualization::glsl::ImageMaskShader::~ImageMaskShader |
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inlineoverride |
◆ ImageMaskShader()
open3d::visualization::glsl::ImageMaskShader::ImageMaskShader |
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const std::string & |
name | ) |
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inlineprotected |
◆ BindGeometry()
◆ Compile()
bool open3d::visualization::glsl::ImageMaskShader::Compile |
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finalprotectedvirtual |
◆ PrepareBinding()
◆ PrepareRendering()
◆ Release()
void open3d::visualization::glsl::ImageMaskShader::Release |
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finalprotectedvirtual |
◆ RenderGeometry()
◆ UnbindGeometry()
void open3d::visualization::glsl::ImageMaskShader::UnbindGeometry |
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finalprotectedvirtual |
◆ image_texture_
GLuint open3d::visualization::glsl::ImageMaskShader::image_texture_ |
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◆ image_texture_buffer_
GLuint open3d::visualization::glsl::ImageMaskShader::image_texture_buffer_ |
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◆ mask_alpha_
GLuint open3d::visualization::glsl::ImageMaskShader::mask_alpha_ |
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◆ mask_alpha_data_
GLfloat open3d::visualization::glsl::ImageMaskShader::mask_alpha_data_ |
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◆ mask_color_
GLuint open3d::visualization::glsl::ImageMaskShader::mask_color_ |
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◆ mask_color_data_
◆ vertex_position_
GLuint open3d::visualization::glsl::ImageMaskShader::vertex_position_ |
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◆ vertex_position_buffer_
GLuint open3d::visualization::glsl::ImageMaskShader::vertex_position_buffer_ |
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◆ vertex_UV_
GLuint open3d::visualization::glsl::ImageMaskShader::vertex_UV_ |
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◆ vertex_UV_buffer_
GLuint open3d::visualization::glsl::ImageMaskShader::vertex_UV_buffer_ |
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The documentation for this class was generated from the following files: