open3d.core.Tensor

class open3d.core.Tensor

A Tensor is a view of a data Blob with shape, stride, data_ptr.

T(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.cpu.pybind.core.Tensor, np_array: array, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> None

  2. __init__(self: open3d.cpu.pybind.core.Tensor, scalar_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> None

  3. __init__(self: open3d.cpu.pybind.core.Tensor, scalar_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> None

  4. __init__(self: open3d.cpu.pybind.core.Tensor, shape: list, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> None

  5. __init__(self: open3d.cpu.pybind.core.Tensor, shape: tuple, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> None

abs(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
abs_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
add(*args, **kwargs)

Overloaded function.

  1. add(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. add(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

add_(*args, **kwargs)

Overloaded function.

  1. add_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. add_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

all(self: open3d.cpu.pybind.core.Tensor) → bool
allclose(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → bool
any(self: open3d.cpu.pybind.core.Tensor) → bool
argmax(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None) → open3d.cpu.pybind.core.Tensor
argmin(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None) → open3d.cpu.pybind.core.Tensor
contiguous(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
cos(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
cos_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
cpu(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
cuda(self: open3d.cpu.pybind.core.Tensor, device_id: int = 0) → open3d.cpu.pybind.core.Tensor
static diag(arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
div(*args, **kwargs)

Overloaded function.

  1. div(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. div(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

div_(*args, **kwargs)

Overloaded function.

  1. div_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. div_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

static empty(*args, **kwargs)

Overloaded function.

  1. empty(shape: open3d.cpu.pybind.core.SizeVector, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  2. empty(shape: tuple, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  3. empty(shape: list, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

eq(*args, **kwargs)

Overloaded function.

  1. eq(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. eq(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

eq_(*args, **kwargs)

Overloaded function.

  1. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. eq_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

exp(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
exp_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
static eye(n: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) → open3d.cpu.pybind.core.Tensor
static from_dlpack(arg0: capsule) → open3d.cpu.pybind.core.Tensor
static from_numpy(arg0: array) → open3d.cpu.pybind.core.Tensor
static full(*args, **kwargs)

Overloaded function.

  1. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  2. full(shape: tuple, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  3. full(shape: list, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  4. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  5. full(shape: tuple, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  6. full(shape: list, fill_value: float, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  7. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  8. full(shape: tuple, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  9. full(shape: list, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  10. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  11. full(shape: tuple, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  12. full(shape: list, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  13. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  14. full(shape: tuple, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  15. full(shape: list, fill_value: int, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  16. full(shape: open3d.cpu.pybind.core.SizeVector, fill_value: bool, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  17. full(shape: tuple, fill_value: bool, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  18. full(shape: list, fill_value: bool, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

ge(*args, **kwargs)

Overloaded function.

  1. ge(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. ge(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

ge_(*args, **kwargs)

Overloaded function.

  1. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. ge_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

gt(*args, **kwargs)

Overloaded function.

  1. gt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. gt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

gt_(*args, **kwargs)

Overloaded function.

  1. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. gt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

inv(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
isclose(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → open3d.cpu.pybind.core.Tensor
issame(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → bool
item(self: open3d.cpu.pybind.core.Tensor) → object
le(*args, **kwargs)

Overloaded function.

  1. le(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. le(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

le_(*args, **kwargs)

Overloaded function.

  1. le_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. le_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_and(*args, **kwargs)

Overloaded function.

  1. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_and_(*args, **kwargs)

Overloaded function.

  1. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_not(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
logical_not_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
logical_or(*args, **kwargs)

Overloaded function.

  1. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_or_(*args, **kwargs)

Overloaded function.

  1. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_xor(*args, **kwargs)

Overloaded function.

  1. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

logical_xor_(*args, **kwargs)

Overloaded function.

  1. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

lstsq(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
lt(*args, **kwargs)

Overloaded function.

  1. lt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. lt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

lt_(*args, **kwargs)

Overloaded function.

  1. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. lt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

matmul(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
max(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None, keepdim: bool = False) → open3d.cpu.pybind.core.Tensor
mean(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None, keepdim: bool = False) → open3d.cpu.pybind.core.Tensor
min(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None, keepdim: bool = False) → open3d.cpu.pybind.core.Tensor
mul(*args, **kwargs)

Overloaded function.

  1. mul(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. mul(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

mul_(*args, **kwargs)

Overloaded function.

  1. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. mul_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

ne(*args, **kwargs)

Overloaded function.

  1. ne(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. ne(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

ne_(*args, **kwargs)

Overloaded function.

  1. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. ne_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

neg(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
neg_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
nonzero(self: open3d.cpu.pybind.core.Tensor, as_tuple: bool = False) → object
num_elements(self: open3d.cpu.pybind.core.Tensor) → int
numpy(self: open3d.cpu.pybind.core.Tensor) → array
static ones(*args, **kwargs)

Overloaded function.

  1. ones(shape: open3d.cpu.pybind.core.SizeVector, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  2. ones(shape: tuple, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  3. ones(shape: list, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

prod(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None, keepdim: bool = False) → open3d.cpu.pybind.core.Tensor
shallow_copy_from(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → None
sin(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
sin_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
solve(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
sqrt(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
sqrt_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor
sub(*args, **kwargs)

Overloaded function.

  1. sub(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. sub(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

sub_(*args, **kwargs)

Overloaded function.

  1. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor

  2. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  3. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor

  4. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  5. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  6. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor

  7. sub_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor

sum(self: open3d.cpu.pybind.core.Tensor, dim: Optional[handle] = None, keepdim: bool = False) → open3d.cpu.pybind.core.Tensor
svd(self: open3d.cpu.pybind.core.Tensor) → Tuple[open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor]
to(self: open3d.cpu.pybind.core.Tensor, dtype: open3d.cpu.pybind.core.Dtype, copy: bool = False) → open3d.cpu.pybind.core.Tensor
to_dlpack(self: open3d.cpu.pybind.core.Tensor) → capsule
static zeros(*args, **kwargs)

Overloaded function.

  1. zeros(shape: open3d.cpu.pybind.core.SizeVector, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  2. zeros(shape: tuple, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

  3. zeros(shape: list, dtype: Optional[open3d.cpu.pybind.core.Dtype] = None, device: Optional[open3d.cpu.pybind.core.Device] = None) -> open3d.cpu.pybind.core.Tensor

property blob
property device
property dtype
property ndim
property shape
property strides