open3d.visualization.rendering.Camera¶
-
class
open3d.visualization.rendering.
Camera
¶ Camera object
-
class
FovType
¶ Enum class for Camera field of view types.
Members:
Vertical
Horizontal
-
Horizontal
= FovType.Horizontal¶
-
Vertical
= FovType.Vertical¶
-
-
class
Projection
¶ Enum class for Camera projection types.
Members:
Perspective
Ortho
-
Ortho
= Projection.Ortho¶
-
Perspective
= Projection.Perspective¶
-
-
__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
-
look_at
(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: numpy.ndarray[float32[3, 1]], arg1: numpy.ndarray[float32[3, 1]], arg2: numpy.ndarray[float32[3, 1]]) → None¶ Sets the position and orientation of the camera: look_at(center, eye, up)
-
set_projection
(*args, **kwargs)¶ Overloaded function.
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: float, arg1: float, arg2: float, arg3: float, arg4: open3d.cpu.pybind.visualization.rendering.Camera.FovType) -> None
Sets a perspective projection. set_projection(field_of_view, aspect_ratio, far_plane, field_of_view_type)
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: open3d.cpu.pybind.visualization.rendering.Camera.Projection, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float) -> None
Sets the camera projection via a viewing frustum. set_projection(projection_type, left, right, bottom, top, near, far)
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: numpy.ndarray[float64[3, 3]], arg1: float, arg2: float, arg3: float, arg4: float) -> None
Sets the camera projection via intrinsics matrix. set_projection(intrinsics, near_place, far_plane, image_width, image_height)
-
Horizontal
= FovType.Horizontal¶
-
Ortho
= Projection.Ortho¶
-
Perspective
= Projection.Perspective¶
-
Vertical
= FovType.Vertical¶
-
class