open3d.ml.torch.vis.BoundingBox3D¶
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class
open3d.ml.torch.vis.
BoundingBox3D
(center, front, up, left, size, label_class, confidence, meta=None, show_class=False, show_confidence=False, show_meta=None, identifier=None, arrow_length=1.0)¶ Class that defines an axially-oriented bounding box.
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__init__
(center, front, up, left, size, label_class, confidence, meta=None, show_class=False, show_confidence=False, show_meta=None, identifier=None, arrow_length=1.0)¶ Creates a bounding box.
Front, up, left define the axis of the box and must be normalized and mutually orthogonal.
- Parameters
center – (x, y, z) that defines the center of the box
front – normalized (i, j, k) that defines the front direction of the box
up – normalized (i, j, k) that defines the up direction of the box
left – normalized (i, j, k) that defines the left direction of the box
size – (width, height, depth) that defines the size of the box, as measured from edge to edge
label_class – integer specifying the classification label. If an LUT is specified in create_lines() this will be used to determine the color of the box.
confidence – confidence level of the box
meta – a user-defined string (optional)
show_class – displays the class label in text near the box (optional)
show_confidence – displays the confidence value in text near the box (optional)
show_meta – displays the meta string in text near the box (optional)
identifier – a unique integer that defines the id for the box (optional, will be generated if not provided)
arrow_length – the length of the arrow in the front_direct. Set to zero to disable the arrow (optional)
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static
create_lines
(boxes, lut=None)¶ Creates and returns an open3d.geometry.LineSet that can be used to render the boxes.
- Parameters
boxes – the list of bounding boxes
lut – a ml3d.vis.LabelLUT that is used to look up the color based on the label_class argument of the BoundingBox3D constructor. If not provided, a color of 50% grey will be used. (optional)
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next_id
= 1¶
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