open3d.geometry.HalfEdgeTriangleMesh¶
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class
open3d.geometry.
HalfEdgeTriangleMesh
¶ HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for each half edge in the mesh as well as related functions.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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property
value
¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Default constructor
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh, arg0: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Copy constructor
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boundary_half_edges_from_vertex
(self, vertex_index)¶ Query manifold boundary half edges from a starting vertex. If query vertex is not on boundary, empty vector will be returned.
- Parameters
vertex_index (int) –
- Returns
open3d.utility.IntVector
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boundary_vertices_from_vertex
(self)¶ - Returns
open3d.utility.IntVector
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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compute_convex_hull
(self)¶ Computes the convex hull of the triangle mesh.
- Returns
Tuple[open3d.geometry.TriangleMesh, List[int]]
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static
create_from_triangle_mesh
(mesh)¶ Convert HalfEdgeTriangleMesh from TriangleMesh. Throws exception if the input mesh is not manifolds
- Parameters
mesh (open3d.geometry.TriangleMesh) – The input TriangleMesh
- Returns
open3d.geometry.HalfEdgeTriangleMesh
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_boundaries
(self)¶ Returns a vector of boundaries. A boundary is a vector of vertices.
- Returns
List[open3d.utility.IntVector]
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_oriented_bounding_box
(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[numpy.float64[4, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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has_half_edges
(self)¶ Returns
True
if half-edges have already been computed.- Returns
bool
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has_vertex_colors
(self)¶ Returns
True
if the mesh contains vertex colors.- Returns
bool
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has_vertex_normals
(self)¶ Returns
True
if the mesh contains vertex normals.- Returns
bool
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has_vertices
(self)¶ Returns
True
if the mesh contains vertices.- Returns
bool
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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normalize_normals
(self)¶ Normalize vertex normals to length 1.
- Returns
open3d.geometry.MeshBase
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paint_uniform_color
(self, color)¶ Assigns each vertex in the MeshBase the same color.
- Parameters
color (numpy.ndarray[numpy.float64[3, 1]]) – RGB colors of vertices.
- Returns
open3d.geometry.MeshBase
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rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale
(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[numpy.float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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property
half_edges
¶ List of HalfEdge in the mesh
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property
ordered_half_edge_from_vertex
¶ Counter-clockwise ordered half-edges started from each vertex
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property
triangle_normals
¶ Triangle normals.
- Type
float64
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
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property
triangles
¶ List of triangles denoted by the index of points forming the triangle.
- Type
int
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
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property
vertex_colors
¶ RGB colors of vertices.
- Type
float64
array of shape(num_vertices, 3)
, range[0, 1]
, usenumpy.asarray()
to access data
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property
vertex_normals
¶ Vertex normals.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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property
vertices
¶ Vertex coordinates.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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class