#include <RenderToBuffer.h>
◆ BufferReadyCallback
◆ ~RenderToBuffer()
virtual open3d::visualization::rendering::RenderToBuffer::~RenderToBuffer |
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virtualdefault |
◆ Configure()
virtual void open3d::visualization::rendering::RenderToBuffer::Configure |
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const View * |
view, |
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Scene * |
scene, |
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int |
width, |
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int |
height, |
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int |
n_channels, |
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bool |
depth_image, |
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BufferReadyCallback |
cb |
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pure virtual |
◆ GetView()
virtual View& open3d::visualization::rendering::RenderToBuffer::GetView |
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pure virtual |
◆ Render()
virtual void open3d::visualization::rendering::RenderToBuffer::Render |
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pure virtual |
◆ SetCleanupCallback()
void open3d::visualization::rendering::RenderToBuffer::SetCleanupCallback |
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std::function< void(RenderToBuffer *)> |
cb | ) |
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inline |
◆ SetDimensions()
virtual void open3d::visualization::rendering::RenderToBuffer::SetDimensions |
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std::uint32_t |
width, |
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std::uint32_t |
height |
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pure virtual |
◆ cleanup_callback_
std::function<void(RenderToBuffer*)> open3d::visualization::rendering::RenderToBuffer::cleanup_callback_ |
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protected |
The documentation for this class was generated from the following file: