Open3D (C++ API)
Geometry3D.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
31 
32 namespace open3d {
33 namespace geometry {
34 
35 class Geometry3D : public Geometry {
36 public:
37  ~Geometry3D() override {}
38 
39 protected:
41 
42 public:
43  void Clear() override = 0;
44  bool IsEmpty() const override = 0;
45  virtual Eigen::Vector3d GetMinBound() const = 0;
46  virtual Eigen::Vector3d GetMaxBound() const = 0;
47  virtual void Transform(const Eigen::Matrix4d &transformation) = 0;
48 };
49 
50 } // namespace geometry
51 } // namespace open3d
Definition: Geometry.h:32
bool IsEmpty() const override=0
virtual Eigen::Vector3d GetMinBound() const =0
Geometry3D(GeometryType type)
Definition: Geometry3D.h:40
virtual Eigen::Vector3d GetMaxBound() const =0
virtual void Transform(const Eigen::Matrix4d &transformation)=0
Definition: Geometry3D.h:35
char type
Definition: FilePCD.cpp:56
~Geometry3D() override
Definition: Geometry3D.h:37
Definition: PinholeCameraIntrinsic.cpp:33
GeometryType
Definition: Geometry.h:34