Open3D (C++ API)
ImageMaskShader.h
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26 
27 #pragma once
28 
29 #include <Open3D/Geometry/Image.h>
31 
32 namespace open3d {
33 namespace visualization {
34 
35 namespace glsl {
36 
38 public:
39  ~ImageMaskShader() override { Release(); }
40 
41 protected:
42  ImageMaskShader(const std::string &name) : ShaderWrapper(name) {
43  Compile();
44  }
45 
46 protected:
47  bool Compile() final;
48  void Release() final;
49  bool BindGeometry(const geometry::Geometry &geometry,
50  const RenderOption &option,
51  const ViewControl &view) final;
52  bool RenderGeometry(const geometry::Geometry &geometry,
53  const RenderOption &option,
54  const ViewControl &view) final;
55  void UnbindGeometry() final;
56 
57 protected:
58  virtual bool PrepareRendering(const geometry::Geometry &geometry,
59  const RenderOption &option,
60  const ViewControl &view) = 0;
61  virtual bool PrepareBinding(const geometry::Geometry &geometry,
62  const RenderOption &option,
63  const ViewControl &view,
64  geometry::Image &image) = 0;
65 
66 protected:
69  GLuint vertex_UV_;
73  GLuint mask_color_;
74  GLuint mask_alpha_;
75 
78 };
79 
81 public:
82  ImageMaskShaderForImage() : ImageMaskShader("ImageMaskShaderForImage") {}
83 
84 protected:
85  virtual bool PrepareRendering(const geometry::Geometry &geometry,
86  const RenderOption &option,
87  const ViewControl &view) final;
88  virtual bool PrepareBinding(const geometry::Geometry &geometry,
89  const RenderOption &option,
90  const ViewControl &view,
91  geometry::Image &render_image) final;
92 };
93 
94 } // namespace glsl
95 
96 } // namespace visualization
97 } // namespace open3d
GLHelper::GLVector3f mask_color_data_
Definition: ImageMaskShader.h:76
GLfloat mask_alpha_data_
Definition: ImageMaskShader.h:77
ImageMaskShader(const std::string &name)
Definition: ImageMaskShader.h:42
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:38
GLuint mask_alpha_
Definition: ImageMaskShader.h:74
Definition: Geometry.h:32
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
Definition: ViewControl.h:38
Definition: ImageMaskShader.h:37
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageMaskShader.cpp:116
void Release() final
Definition: ImageMaskShader.cpp:54
ImageMaskShaderForImage()
Definition: ImageMaskShader.h:82
GLuint vertex_UV_buffer_
Definition: ImageMaskShader.h:70
GLuint mask_color_
Definition: ImageMaskShader.h:73
Definition: RenderOption.h:36
GLuint vertex_position_
Definition: ImageMaskShader.h:67
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageMaskShader.cpp:59
~ImageMaskShader() override
Definition: ImageMaskShader.h:39
Definition: PinholeCameraIntrinsic.cpp:33
GLuint image_texture_buffer_
Definition: ImageMaskShader.h:72
std::string name
Definition: FilePCD.cpp:54
Definition: ShaderWrapper.h:40
GLuint vertex_position_buffer_
Definition: ImageMaskShader.h:68
bool Compile() final
Definition: ImageMaskShader.cpp:40
GLuint vertex_UV_
Definition: ImageMaskShader.h:69
void UnbindGeometry() final
Definition: ImageMaskShader.cpp:143
GLuint image_texture_
Definition: ImageMaskShader.h:71
Definition: Image.h:44
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0