open3d.geometry.HalfEdgeTriangleMesh¶
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class
open3d.geometry.
HalfEdgeTriangleMesh
¶ HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for each half edge in the mesh as well as related functions.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.geometry.HalfEdgeTriangleMesh) -> None
Default constructor
__init__(self: open3d.geometry.HalfEdgeTriangleMesh, arg0: open3d.geometry.HalfEdgeTriangleMesh) -> None
Copy constructor
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boundary_half_edges_from_vertex
(self: open3d.geometry.HalfEdgeTriangleMesh, vertex_index: int) → open3d.utility.IntVector¶ Query manifold boundary half edges from a starting vertex. If query vertex is not on boundary, empty vector will be returned.
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boundary_vertices_from_vertex
(self: open3d.geometry.HalfEdgeTriangleMesh, vertex_indexQuery manifold boundary vertices from a starting vertex. If query vertex is not on boundary, empty vector will be returned.: int) → open3d.utility.IntVector¶
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clear
(self: open3d.geometry.Geometry) → None¶ Clear all elements in the geometry.
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compute_adjacency_list
(self: open3d.geometry.TriangleMesh) → None¶ Function to compute adjacency list, call before adjacency list is needed
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compute_half_edges
(self: open3d.geometry.HalfEdgeTriangleMesh) → bool¶ Compute and update half edges, half edge can only be computed if the mesh is a manifold. Returns
True
if half edges are computed.
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compute_triangle_normals
(self: open3d.geometry.TriangleMesh, normalized: bool = True) → None¶ Function to compute triangle normals, usually called before rendering
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compute_vertex_normals
(self: open3d.geometry.TriangleMesh, normalized: bool = True) → None¶ Function to compute vertex normals, usually called before rendering
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dimension
(self: open3d.geometry.Geometry) → int¶ Returns whether the geometry is 2D or 3D.
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get_boundaries
(self: open3d.geometry.HalfEdgeTriangleMesh) → List[open3d.utility.IntVector]¶ Returns a vector of boundaries. A boundary is a vector of vertices.
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get_geometry_type
(self: open3d.geometry.Geometry) → open3d::geometry::Geometry::GeometryType¶ Returns one of registered geometry types.
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get_max_bound
(self: open3d.geometry.Geometry3D) → numpy.ndarray[float64[3, 1]]¶ Returns max bounds for geometry coordinates.
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get_min_bound
(self: open3d.geometry.Geometry3D) → numpy.ndarray[float64[3, 1]]¶ Returns min bounds for geometry coordinates.
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has_adjacency_list
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains adjacency normals.
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has_half_edges
(self: open3d.geometry.HalfEdgeTriangleMesh) → bool¶ Returns
True
if half-edges have already been computed.
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has_triangle_normals
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains triangle normals.
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has_triangles
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains triangles.
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has_vertex_colors
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains vertex colors.
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has_vertex_normals
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains vertex normals.
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has_vertices
(self: open3d.geometry.TriangleMesh) → bool¶ Returns
True
if the mesh contains vertices.
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is_empty
(self: open3d.geometry.Geometry) → bool¶ Returns
True
iff the geometry is empty.
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normalize_normals
(self: open3d.geometry.TriangleMesh) → None¶ Normalize both triangle normals and vertex normals to legnth 1.
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paint_uniform_color
(self: open3d.geometry.TriangleMesh, arg0: numpy.ndarray[float64[3, 1]]) → None¶ Assign uniform color to all vertices.
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purge
(self: open3d.geometry.TriangleMesh) → None¶ Function to remove duplicated and non-manifold vertices/triangles
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transform
(self: open3d.geometry.Geometry3D, arg0: numpy.ndarray[float64[4, 4]]) → None¶ Apply transformation (4x4 matrix) to the geometry coordinates.
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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property
adjacency_list
¶ The set
adjacency_list[i]
contains the indices of adjacent vertices of vertex i.- Type
List of Sets
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property
half_edges
¶ List of HalfEdge in the mesh
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property
ordered_half_edge_from_vertex
¶ Counter-clockwise ordered half-edges started from each vertex
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property
triangle_normals
¶ Triangle normals.
- Type
float64
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
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property
triangles
¶ List of triangles denoted by the index of points forming the triangle.
- Type
int
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
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property
vertex_colors
¶ RGB colors of vertices.
- Type
float64
array of shape(num_vertices, 3)
, range[0, 1]
, usenumpy.asarray()
to access data
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property
vertex_normals
¶ Vertex normals.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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property
vertices
¶ Vertex coordinates.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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class