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Open3D (C++ API)  0.19.0
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TriangleMeshCPU.cpp File Reference

(1e7b174 (Tue Jan 7 15:20:18 2025 -0800))

#include <cstddef>
#include "open3d/core/Dtype.h"
#include "open3d/t/geometry/TriangleMesh.h"
#include "open3d/t/geometry/kernel/TriangleMeshImpl.h"
#include "open3d/utility/Parallel.h"
#include "open3d/utility/Random.h"

Namespaces

 open3d
 
 open3d::t
 
 open3d::t::geometry
 
 open3d::t::geometry::kernel
 
 open3d::t::geometry::kernel::trianglemesh
 

Functions

void open3d::t::geometry::kernel::trianglemesh::ComputeVertexNormalsCPU (const core::Tensor &triangles, const core::Tensor &triangle_normals, core::Tensor &vertex_normals)
 
template<typename T >
void open3d::t::geometry::kernel::trianglemesh::mix_3x3 (T *out, const T *a, const T *b, const T *c, float wts[3])
 
template void open3d::t::geometry::kernel::trianglemesh::mix_3x3< float > (float *out, const float *a, const float *b, const float *c, float wts[3])
 
std::array< core::Tensor, 3 > open3d::t::geometry::kernel::trianglemesh::SamplePointsUniformlyCPU (const core::Tensor &triangles, const core::Tensor &vertices, const core::Tensor &triangle_areas, const core::Tensor &vertex_normals, const core::Tensor &vertex_colors, const core::Tensor &triangle_normals, const core::Tensor &texture_uvs, const core::Tensor &albedo, size_t number_of_points)