Open3D (C++ API)
0.19.0
|
#include <cstddef>
#include "open3d/core/Dtype.h"
#include "open3d/t/geometry/TriangleMesh.h"
#include "open3d/t/geometry/kernel/TriangleMeshImpl.h"
#include "open3d/utility/Parallel.h"
#include "open3d/utility/Random.h"
Namespaces | |
open3d | |
open3d::t | |
open3d::t::geometry | |
open3d::t::geometry::kernel | |
open3d::t::geometry::kernel::trianglemesh | |
Functions | |
void | open3d::t::geometry::kernel::trianglemesh::ComputeVertexNormalsCPU (const core::Tensor &triangles, const core::Tensor &triangle_normals, core::Tensor &vertex_normals) |
template<typename T > | |
void | open3d::t::geometry::kernel::trianglemesh::mix_3x3 (T *out, const T *a, const T *b, const T *c, float wts[3]) |
template void | open3d::t::geometry::kernel::trianglemesh::mix_3x3< float > (float *out, const float *a, const float *b, const float *c, float wts[3]) |
std::array< core::Tensor, 3 > | open3d::t::geometry::kernel::trianglemesh::SamplePointsUniformlyCPU (const core::Tensor &triangles, const core::Tensor &vertices, const core::Tensor &triangle_areas, const core::Tensor &vertex_normals, const core::Tensor &vertex_colors, const core::Tensor &triangle_normals, const core::Tensor &texture_uvs, const core::Tensor &albedo, size_t number_of_points) |