Open3D (C++ API)
0.19.0
|
Functions | |
void | NormalizeNormalsCPU (core::Tensor &normals) |
void | ComputeTriangleNormalsCPU (const core::Tensor &vertices, const core::Tensor &triangles, core::Tensor &normals) |
void | ComputeVertexNormalsCPU (const core::Tensor &triangles, const core::Tensor &triangle_normals, core::Tensor &vertex_normals) |
void | ComputeTriangleAreasCPU (const core::Tensor &vertices, const core::Tensor &triangles, core::Tensor &triangle_areas) |
std::array< core::Tensor, 3 > | SamplePointsUniformlyCPU (const core::Tensor &triangles, const core::Tensor &vertices, const core::Tensor &triangle_areas, const core::Tensor &vertex_normals, const core::Tensor &vertex_colors, const core::Tensor &triangle_normals, const core::Tensor &texture_uvs, const core::Tensor &albedo, size_t number_of_points) |
template<typename T > | |
void | mix_3x3 (T *out, const T *a, const T *b, const T *c, float wts[3]) |
template void | mix_3x3< float > (float *out, const float *a, const float *b, const float *c, float wts[3]) |
void open3d::t::geometry::kernel::trianglemesh::ComputeTriangleAreasCPU | ( | const core::Tensor & | vertices, |
const core::Tensor & | triangles, | ||
core::Tensor & | triangle_areas | ||
) |
void open3d::t::geometry::kernel::trianglemesh::ComputeTriangleNormalsCPU | ( | const core::Tensor & | vertices, |
const core::Tensor & | triangles, | ||
core::Tensor & | normals | ||
) |
void open3d::t::geometry::kernel::trianglemesh::ComputeVertexNormalsCPU | ( | const core::Tensor & | triangles, |
const core::Tensor & | triangle_normals, | ||
core::Tensor & | vertex_normals | ||
) |
void open3d::t::geometry::kernel::trianglemesh::mix_3x3 | ( | T * | out, |
const T * | a, | ||
const T * | b, | ||
const T * | c, | ||
float | wts[3] | ||
) |
template void open3d::t::geometry::kernel::trianglemesh::mix_3x3< float > | ( | float * | out, |
const float * | a, | ||
const float * | b, | ||
const float * | c, | ||
float | wts[3] | ||
) |
void open3d::t::geometry::kernel::trianglemesh::NormalizeNormalsCPU | ( | core::Tensor & | normals | ) |
std::array< core::Tensor, 3 > open3d::t::geometry::kernel::trianglemesh::SamplePointsUniformlyCPU | ( | const core::Tensor & | triangles, |
const core::Tensor & | vertices, | ||
const core::Tensor & | triangle_areas, | ||
const core::Tensor & | vertex_normals, | ||
const core::Tensor & | vertex_colors, | ||
const core::Tensor & | triangle_normals, | ||
const core::Tensor & | texture_uvs, | ||
const core::Tensor & | albedo, | ||
size_t | number_of_points | ||
) |
All input tensors must be on CPU, contiguous and the correct shape. normals are computed if either vertex_normals and triangle_normals are not empty (used in that order). colors (Float32) are computed if either albedo and texture_uvs or vertex_colors are not empty (used in that order).