Open3D (C++ API)
CameraInteractorLogic.h
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26 
27 #pragma once
28 
30 
31 namespace open3d {
32 namespace visualization {
33 
36 
37 public:
38  CameraInteractorLogic(Camera* c, double min_far_plane);
39 
40  void SetBoundingBox(
41  const geometry::AxisAlignedBoundingBox& bounds) override;
42 
43  void Rotate(int dx, int dy) override;
44  void RotateZ(int dx, int dy) override;
45  void Dolly(int dy, DragType type) override;
46  void Dolly(float z_dist, Camera::Transform matrix_in) override;
47 
48  void Pan(int dx, int dy) override;
49 
51  void Zoom(int dy, DragType drag_type);
52 
53  void RotateLocal(float angle_rad, const Eigen::Vector3f& axis);
54  void MoveLocal(const Eigen::Vector3f& v);
55 
56  void RotateFly(int dx, int dy);
57 
58  void StartMouseDrag() override;
59  void ResetMouseDrag();
60  void UpdateMouseDragUI() override;
61  void EndMouseDrag() override;
62 
63 private:
64  double fov_at_mouse_down_;
65 };
66 
67 } // namespace visualization
68 } // namespace open3d
void RotateFly(int dx, int dy)
Definition: CameraInteractorLogic.cpp:54
Definition: CameraInteractorLogic.h:34
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: CameraInteractorLogic.cpp:49
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:164
void StartMouseDrag() override
Definition: CameraInteractorLogic.cpp:153
void UpdateMouseDragUI() override
Definition: CameraInteractorLogic.cpp:160
void Rotate(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:44
void Zoom(int dy, DragType drag_type)
Sets camera field of view.
Definition: CameraInteractorLogic.cpp:97
Definition: RotationInteractorLogic.h:34
void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds) override
Definition: CameraInteractorLogic.cpp:35
char type
Definition: FilePCD.cpp:58
RotationInteractorLogic(visualization::Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:32
Definition: Camera.h:34
void MoveLocal(const Eigen::Vector3f &v)
Definition: CameraInteractorLogic.cpp:91
Definition: Open3DViewer.h:29
void EndMouseDrag() override
Definition: CameraInteractorLogic.cpp:162
void ResetMouseDrag()
Definition: CameraInteractorLogic.cpp:158
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:32
void Dolly(int dy, DragType type) override
Definition: CameraInteractorLogic.cpp:63
void RotateLocal(float angle_rad, const Eigen::Vector3f &axis)
Definition: CameraInteractorLogic.cpp:84
void Pan(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:79
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:38
DragType
Definition: MatrixInteractorLogic.h:71