32 namespace visualization {
43 void Rotate(
int dx,
int dy)
override;
44 void RotateZ(
int dx,
int dy)
override;
48 void Pan(
int dx,
int dy)
override;
53 void RotateLocal(
float angle_rad,
const Eigen::Vector3f& axis);
64 double fov_at_mouse_down_;
void RotateFly(int dx, int dy)
Definition: CameraInteractorLogic.cpp:54
Definition: CameraInteractorLogic.h:34
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: CameraInteractorLogic.cpp:49
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:164
void StartMouseDrag() override
Definition: CameraInteractorLogic.cpp:153
void UpdateMouseDragUI() override
Definition: CameraInteractorLogic.cpp:160
void Rotate(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:44
void Zoom(int dy, DragType drag_type)
Sets camera field of view.
Definition: CameraInteractorLogic.cpp:97
Definition: RotationInteractorLogic.h:34
void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds) override
Definition: CameraInteractorLogic.cpp:35
char type
Definition: FilePCD.cpp:58
RotationInteractorLogic(visualization::Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:32
void MoveLocal(const Eigen::Vector3f &v)
Definition: CameraInteractorLogic.cpp:91
Definition: Open3DViewer.h:29
void EndMouseDrag() override
Definition: CameraInteractorLogic.cpp:162
void ResetMouseDrag()
Definition: CameraInteractorLogic.cpp:158
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:32
void Dolly(int dy, DragType type) override
Definition: CameraInteractorLogic.cpp:63
void RotateLocal(float angle_rad, const Eigen::Vector3f &axis)
Definition: CameraInteractorLogic.cpp:84
void Pan(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:79
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:38
DragType
Definition: MatrixInteractorLogic.h:71