#include <RotationInteractorLogic.h>
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| RotationInteractorLogic (visualization::Camera *camera, double min_far_plane) |
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| ~RotationInteractorLogic () |
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virtual void | SetCenterOfRotation (const Eigen::Vector3f ¢er) |
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virtual void | Pan (int dx, int dy) |
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virtual void | StartMouseDrag () |
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virtual void | UpdateMouseDragUI () |
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virtual void | EndMouseDrag () |
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virtual | ~MatrixInteractorLogic () |
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void | SetViewSize (int width, int height) |
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const geometry::AxisAlignedBoundingBox & | GetBoundingBox () const |
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virtual void | SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds) |
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void | SetMouseDownInfo (const Camera::Transform &matrix, const Eigen::Vector3f ¢er_of_rotation) |
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const Camera::Transform & | GetMatrix () const |
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virtual void | Rotate (int dx, int dy) |
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virtual void | RotateWorld (int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis) |
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virtual void | RotateZ (int dx, int dy) |
| Rotates about the forward axis of the matrix. More...
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virtual void | RotateZWorld (int dx, int dy, const Eigen::Vector3f &forward) |
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virtual void | Dolly (int dy, DragType drag_type) |
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virtual void | Dolly (float z_dist, Camera::Transform matrix) |
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◆ RotationInteractorLogic()
open3d::visualization::RotationInteractorLogic::RotationInteractorLogic |
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visualization::Camera * |
camera, |
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double |
min_far_plane |
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) |
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explicit |
◆ ~RotationInteractorLogic()
open3d::visualization::RotationInteractorLogic::~RotationInteractorLogic |
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◆ CalcPanVectorWorld()
Eigen::Vector3f open3d::visualization::RotationInteractorLogic::CalcPanVectorWorld |
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int |
dx, |
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int |
dy |
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protected |
◆ EndMouseDrag()
void open3d::visualization::RotationInteractorLogic::EndMouseDrag |
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◆ Pan()
void open3d::visualization::RotationInteractorLogic::Pan |
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int |
dx, |
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int |
dy |
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◆ SetCenterOfRotation()
void open3d::visualization::RotationInteractorLogic::SetCenterOfRotation |
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const Eigen::Vector3f & |
center | ) |
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◆ StartMouseDrag()
void open3d::visualization::RotationInteractorLogic::StartMouseDrag |
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◆ UpdateCameraFarPlane()
void open3d::visualization::RotationInteractorLogic::UpdateCameraFarPlane |
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◆ UpdateMouseDragUI()
void open3d::visualization::RotationInteractorLogic::UpdateMouseDragUI |
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◆ camera_
◆ min_far_plane_
double open3d::visualization::RotationInteractorLogic::min_far_plane_ |
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protected |
The documentation for this class was generated from the following files: