#include <ModelInteractorLogic.h>
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| ModelInteractorLogic (visualization::Scene *scene, visualization::Camera *camera, double min_far_plane) |
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virtual | ~ModelInteractorLogic () |
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void | SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds) override |
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void | SetModel (GeometryHandle axes, const std::vector< GeometryHandle > &objects) |
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void | Rotate (int dx, int dy) override |
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void | RotateZ (int dx, int dy) override |
| Rotates about the forward axis of the matrix. More...
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void | Dolly (int dy, DragType drag_type) override |
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void | Pan (int dx, int dy) override |
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void | StartMouseDrag () override |
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void | UpdateMouseDragUI () override |
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void | EndMouseDrag () override |
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| RotationInteractorLogic (visualization::Camera *camera, double min_far_plane) |
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| ~RotationInteractorLogic () |
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virtual void | SetCenterOfRotation (const Eigen::Vector3f ¢er) |
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virtual | ~MatrixInteractorLogic () |
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void | SetViewSize (int width, int height) |
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const geometry::AxisAlignedBoundingBox & | GetBoundingBox () const |
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void | SetMouseDownInfo (const Camera::Transform &matrix, const Eigen::Vector3f ¢er_of_rotation) |
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const Camera::Transform & | GetMatrix () const |
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virtual void | RotateWorld (int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis) |
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virtual void | RotateZWorld (int dx, int dy, const Eigen::Vector3f &forward) |
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virtual void | Dolly (float z_dist, Camera::Transform matrix) |
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◆ ModelInteractorLogic()
◆ ~ModelInteractorLogic()
open3d::visualization::ModelInteractorLogic::~ModelInteractorLogic |
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◆ Dolly()
void open3d::visualization::ModelInteractorLogic::Dolly |
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int |
dy, |
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DragType |
drag_type |
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overridevirtual |
◆ EndMouseDrag()
void open3d::visualization::ModelInteractorLogic::EndMouseDrag |
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overridevirtual |
◆ Pan()
void open3d::visualization::ModelInteractorLogic::Pan |
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int |
dx, |
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int |
dy |
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overridevirtual |
◆ Rotate()
void open3d::visualization::ModelInteractorLogic::Rotate |
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int |
dx, |
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int |
dy |
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overridevirtual |
Rotates about an axis defined by dx * matrixLeft, dy * matrixUp. dy
is assumed to be in window-style coordinates, that is, going up produces a negative dy. The axis goes through the center of rotation.
Reimplemented from open3d::visualization::MatrixInteractorLogic.
◆ RotateZ()
void open3d::visualization::ModelInteractorLogic::RotateZ |
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int |
dx, |
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int |
dy |
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overridevirtual |
◆ SetBoundingBox()
◆ SetModel()
◆ StartMouseDrag()
void open3d::visualization::ModelInteractorLogic::StartMouseDrag |
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overridevirtual |
◆ UpdateMouseDragUI()
void open3d::visualization::ModelInteractorLogic::UpdateMouseDragUI |
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overridevirtual |
The documentation for this class was generated from the following files: