Open3D (C++ API)
Dispatch.h
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26 
27 #pragma once
28 
29 #include "Open3D/Core/Dtype.h"
30 #include "Open3D/Utility/Console.h"
31 
49 #define DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, ...) \
50  [&] { \
51  switch (DTYPE) { \
52  case open3d::Dtype::Float32: { \
53  using scalar_t = float; \
54  return __VA_ARGS__(); \
55  } \
56  case open3d::Dtype::Float64: { \
57  using scalar_t = double; \
58  return __VA_ARGS__(); \
59  } \
60  case open3d::Dtype::Int32: { \
61  using scalar_t = int32_t; \
62  return __VA_ARGS__(); \
63  } \
64  case open3d::Dtype::Int64: { \
65  using scalar_t = int64_t; \
66  return __VA_ARGS__(); \
67  } \
68  case open3d::Dtype::UInt8: { \
69  using scalar_t = uint8_t; \
70  return __VA_ARGS__(); \
71  } \
72  default: \
73  utility::LogError("Unsupported data type."); \
74  } \
75  }()
76 
77 #define DISPATCH_DTYPE_TO_TEMPLATE_WITH_BOOL(DTYPE, ...) \
78  [&] { \
79  if (DTYPE == open3d::Dtype::Bool) { \
80  using scalar_t = bool; \
81  return __VA_ARGS__(); \
82  } else { \
83  DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, __VA_ARGS__); \
84  } \
85  }()