Open3D (C++ API)
0.11.0
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Namespaces | |
Data Structures | |
class | BufferConnection |
Implements a connection writing to a buffer. More... | |
class | Connection |
class | ConnectionBase |
Base class for all connections. More... | |
class | DummyReceiver |
class | ReceiverBase |
Functions | |
std::shared_ptr< messages::Status > | UnpackStatusFromReply (const zmq::message_t &msg, size_t &offset, bool &ok) |
bool | ReplyIsOKStatus (const zmq::message_t &msg) |
Convenience function for checking if the message is an OK. More... | |
bool | ReplyIsOKStatus (const zmq::message_t &msg, size_t &offset) |
std::string | CreateSerializedRequestMessage (const std::string &msg_id) |
Creates a serialized Request message for testing purposes. More... | |
std::tuple< const void *, size_t > | GetZMQMessageDataAndSize (const zmq::message_t &msg) |
std::tuple< int32_t, std::string > | GetStatusCodeAndStr (const messages::Status &status) |
bool | SetPointCloud (const geometry::PointCloud &pcd, const std::string &path, int time, const std::string &layer, std::shared_ptr< ConnectionBase > connection) |
bool | SetTriangleMesh (const geometry::TriangleMesh &mesh, const std::string &path, int time, const std::string &layer, std::shared_ptr< ConnectionBase > connection) |
bool | SetMeshData (const core::Tensor &vertices, const std::string &path, int time, const std::string &layer, const std::map< std::string, core::Tensor > &vertex_attributes, const core::Tensor &faces, const std::map< std::string, core::Tensor > &face_attributes, const core::Tensor &lines, const std::map< std::string, core::Tensor > &line_attributes, const std::map< std::string, core::Tensor > &textures, std::shared_ptr< ConnectionBase > connection) |
bool | SetLegacyCamera (const camera::PinholeCameraParameters &camera, const std::string &path, int time, const std::string &layer, std::shared_ptr< ConnectionBase > connection) |
bool | SetTime (int time, std::shared_ptr< ConnectionBase > connection) |
bool | SetActiveCamera (const std::string &path, std::shared_ptr< ConnectionBase > connection) |
zmq::context_t & | GetZMQContext () |
Returns the zeromq context for this process. More... | |
std::string open3d::io::rpc::CreateSerializedRequestMessage | ( | const std::string & | msg_id | ) |
Creates a serialized Request message for testing purposes.
std::tuple< int32_t, std::string > open3d::io::rpc::GetStatusCodeAndStr | ( | const messages::Status & | status | ) |
zmq::context_t & open3d::io::rpc::GetZMQContext | ( | ) |
Returns the zeromq context for this process.
std::tuple< const void *, size_t > open3d::io::rpc::GetZMQMessageDataAndSize | ( | const zmq::message_t & | msg | ) |
bool open3d::io::rpc::ReplyIsOKStatus | ( | const zmq::message_t & | msg | ) |
Convenience function for checking if the message is an OK.
bool open3d::io::rpc::ReplyIsOKStatus | ( | const zmq::message_t & | msg, |
size_t & | offset | ||
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Convenience function for checking if the message is an OK.
offset |
bool open3d::io::rpc::SetActiveCamera | ( | const std::string & | path, |
std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Sets the object with the specified path as the active camera.
path | Path descriptor defining a location in the scene tree. E.g., 'mygroup/mycam'. |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
bool open3d::io::rpc::SetLegacyCamera | ( | const camera::PinholeCameraParameters & | camera, |
const std::string & | path = "" , |
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int | time = 0 , |
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const std::string & | layer = "" , |
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std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Function for sending Camera data.
camera | The PinholeCameraParameters object. |
path | Path descriptor defining a location in the scene tree. E.g., 'mygroup/mycam'. |
time | The time point associated with the object. |
layer | The layer for this object. |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
bool open3d::io::rpc::SetMeshData | ( | const core::Tensor & | vertices, |
const std::string & | path = "" , |
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int | time = 0 , |
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const std::string & | layer = "" , |
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const std::map< std::string, core::Tensor > & | vertex_attributes = std::map< std::string, core::Tensor >() , |
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const core::Tensor & | faces = core::Tensor({0}, core::Dtype::Int32) , |
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const std::map< std::string, core::Tensor > & | face_attributes = std::map< std::string, core::Tensor >() , |
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const core::Tensor & | lines = core::Tensor({0}, core::Dtype::Int32) , |
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const std::map< std::string, core::Tensor > & | line_attributes = std::map< std::string, core::Tensor >() , |
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const std::map< std::string, core::Tensor > & | textures = std::map< std::string, core::Tensor >() , |
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std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Function for sending general mesh data.
vertices | Tensor with vertices of shape [N,3] |
path | Path descriptor defining a location in the scene tree. E.g., 'mygroup/mypoints'. |
time | The time point associated with the object. |
layer | The layer for this object. |
vertex_attributes | Map with Tensors storing vertex attributes. The first dim of each attribute must match the number of vertices. |
faces | Tensor with vertex indices defining the faces. The Tensor is of rank 1 or 2. A rank 2 Tensor with shape [num_faces,n] defines num_faces n-gons. If the rank is 1 then polys of different lengths are stored sequentially. Each polygon is stored as a sequence 'n i1 i2 ... in' with n>=3. The type of the array must be int32_t or int64_t |
face_attributes | Map with Tensors storing face attributes. The first dim of each attribute must match the number of faces. |
lines | Tensor with vertex indices defining the lines. The Tensor is of rank 1 or 2. A rank 2 Tensor with shape [num_lines,n] defines num_lines linestrips. If the rank is 1 then linestrips of different lengths are stored sequentially. Each linestrips is stored as a sequence 'n i1 i2 ... in' with n>=2. The type of the array must be int32_t or int64_t |
line_attributes | Map with Tensors storing line attributes. The first dim of each attribute must match the number of lines. |
textures | Map of Tensors for storing textures. |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
bool open3d::io::rpc::SetPointCloud | ( | const geometry::PointCloud & | pcd, |
const std::string & | path = "" , |
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int | time = 0 , |
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const std::string & | layer = "" , |
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std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Function for sending a PointCloud.
pcd | The PointCloud object. |
path | Path descriptor defining a location in the scene tree. E.g., 'mygroup/mypoints'. |
time | The time point associated with the object. |
layer | The layer for this object. |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
bool open3d::io::rpc::SetTime | ( | int | time, |
std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Sets the time in the external visualizer.
time | The time value |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
bool open3d::io::rpc::SetTriangleMesh | ( | const geometry::TriangleMesh & | mesh, |
const std::string & | path = "" , |
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int | time = 0 , |
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const std::string & | layer = "" , |
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std::shared_ptr< ConnectionBase > | connection = std::shared_ptr< ConnectionBase >() |
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Function for sending a TriangleMesh.
pcd | The TriangleMesh object. |
path | Path descriptor defining a location in the scene tree. E.g., 'mygroup/mypoints'. |
time | The time point associated with the object. |
layer | The layer for this object. |
connection | The connection object used for sending the data. If nullptr a default connection object will be used. |
std::shared_ptr< messages::Status > open3d::io::rpc::UnpackStatusFromReply | ( | const zmq::message_t & | msg, |
size_t & | offset, | ||
bool & | ok | ||
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Helper function for unpacking the Status message from a reply.
msg | The message that contains the Reply and the Status messages. |
offset | Byte offset into the message. Defines where to start parsing the message. The offset will be updated and will point to the first byte after the parse messages. If unpacking fails offset will be set to the end of the message. |
ok | Output variable which will be set to true if the unpacking was successful. |
ok | to see if the returned object is valid. |