Open3D (C++ API)
0.11.0
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Data Structures | |
struct | Array |
struct | CameraData |
struct for storing camera data More... | |
struct | GetMeshData |
struct for defining a "get_mesh_data" message, which requests mesh data. More... | |
struct | MeshData |
struct for storing MeshData, e.g., PointClouds, TriangleMesh, .. More... | |
struct | Reply |
struct | Request |
struct | SetActiveCamera |
struct | SetCameraData |
struct | SetMeshData |
struct | SetProperties |
struct | SetTime |
struct | Status |
Functions | |
template<class T > | |
std::string | TypeStr () |
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std::string | TypeStr< float > () |
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std::string | TypeStr< double > () |
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std::string | TypeStr< int8_t > () |
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std::string | TypeStr< int16_t > () |
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std::string | TypeStr< int32_t > () |
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std::string | TypeStr< int64_t > () |
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std::string | TypeStr< uint8_t > () |
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std::string | TypeStr< uint16_t > () |
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std::string | TypeStr< uint32_t > () |
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std::string | TypeStr< uint64_t > () |
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Template function for converting types to their string representation. E.g. TypeStr<float>() -> "<f4"
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